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NPC Generator

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Advanced [show]


Zook Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'6" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. His silver hair is braided into rings. His eyes are a pleasant green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich western family. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Entrepeneur. Bonds: Rich, Family. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zook Ironhide, Male Gnome Monk 11
Small (3'6") Gnome, Lawful Good (CR 11)
Armor Class 10
Hit Points 62 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple +5

Possessions: 2200 gp.


Social Check DCs


Bundrigo Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair has been sun bleached extensively. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: He got into the Dyer business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Bundrigo and his spouse have recently divorced.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Flaws: Antagonistic, PTSD, Fearful. Bonds: Military, Job. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Bundrigo Honeypot, Male Halfling Expert 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp.


Social Check DCs


Pelt Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a faded coat and loose pants complete with top hat. Her fur, while still mostly yellow, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Mortician, her mother struggled to pay the bills. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. She hasn't told them the truth, but wants to settle down with them.

Motivation: To protect her home; and she has a crush on the local mortician

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Has a crush, Guardian. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Pelt Paws, Female Tabaxi Fighter 9
Medium (5'11") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 9000 sp. Deep blue spinel (1000 gp). Blue quartz (5 gp). Rhodochrosite (5 gp). Jasper (80 gp). Freshwater pearl (5 gp). Eye agate (5 gp).


Social Check DCs


Bardryn Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times, and she perpetually has her sickle ready. Her chestnut hair is slicked back into a classic pompadour. She has a tattooed face.

Personality: She never swears and excessively uses polite adverbs when speaking. She receives visions of the future at random moments

History: A powerful slaver made her what she is. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted necromantic powers by her dying brother.

Motivation: She is terrified, and will act out of fear.

Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Mentor. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Bardryn Torunn, Female Dwarf Ranger 4
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 12 (+1)6 (-2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 11000 cp. Sard (30 gp). Lapis lazuli (12 gp). 1 Minor magic item.


Social Check DCs


Spear On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown trousers with blue and green striped suspenders. She wears various colorful collared shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a broad hat to hide her balding. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She believes the world needs to unite to get rid of giants once and for all.

History: Spear was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to travel the world and help people.

Motivation: A deep hatred of giants.

Ideals: Philantrophist. Bonds: Attractive, Enemies, Poor. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Spear On the Water, Female Tabaxi Warrior 10
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 35 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 4 (-3)11 (+0) 13 (+1)17 (+3)
Skills Deception +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has dyed his greying brown fur a little too much giving a sharp brown color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. Silent was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Silent decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Silent was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Flaws: Shy. Bonds: Attractive, Enemies, Military, Criminal record. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Silent Of Snakes, Male Tabaxi Druid 10
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 28 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 6 (-2)12 (+1) 9 (-1)13 (+1)
Skills Medicine +3, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Riardon Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a robe, a symbol of strength around his neck, and a ceremonial dagger on his belt. He has styled his white hair well, parting it to the right. His half smiles and blue eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the south, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Riardon took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riardon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Bonds: Attractive, Nature, Immigrant. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Riardon Tiltathana, Male Elf Barbarian 8
Medium (4'7") Elf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)14 (+2) 16 (+3)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Terran, Ignan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp. Black velvet mask with numerous citrines (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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