Audhild Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She prefers to wear brown clothing when she does not wear armor, and her gloved hand is found clutching a greataxe. Her brown hair is thinning but still full. She is very pretty but has cold, dead eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She is afraid of women and trembles around them
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She struck the Miller job and began her own company from there.
Motivation: Expand her business.
Flaws: Shy. Bonds: Attractive, Religious, Nature, Job. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 94 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 300 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Right-Handed Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she has a large pastel mantle and cape that has been intricately interwoven into her blue robe. She wears her beige fur down. She is baby faced.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in the west. Her arcane abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.
Motivation: She desires power and/or immortality.
Ideals: Gifted. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 86 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 4000 gp. Solid gold idol (1000 gp). Old masterpiece painting (400 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (400 gp). Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Silver comb with moonstones (500 gp). Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item.
Art Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. His lavender fur is matted, messy, and big. He wears large thick round spectacles.
Personality: Art speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Merchant business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He became a Merchant soon after.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and further expansion of business
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 pp. Gold dragon comb with red garnet eye (600 gp). Gold dragon comb with red garnet eye (600 gp).
Ella Elton, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in an above average manner. Her blonde hair, when down, is lengthy. Her eyes are a pleasant blue.
Personality: Always inclined to offer people food she seems plenty friendly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Retire the richest woman in the east; and seeks redemption
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Immigrant, Criminal record. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Chrysoberyl (40 gp).
Gynk Lancaster, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white collared shirt and blue skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She wears her hair in dreadlocks. Her eyes are brown and she is always smoking a pipe.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She receives visions of the future at random moments
History: Gynk lived on a farm with her mother, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She'd like to take her coworkers down a peg; and her relatives are trying to arrange a marriage
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Family, Job. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 800 sp. 1 Half-Plate.
Norman Darby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears bulky brown painted plate armor. His Stetson hat is riddled with cuts and holes. His violet eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Norman will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Family, Criminal record. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Chain shirt. 1 Chain shirt.
Sindri Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is bristling with hidden weapons, mostly glaives and daggers. He keeps his chestnut hair in a flapper bob. He has violet eyes and a tan hat with a red feather.
Personality: He dislikes all the random violence that takes place in the east. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Sindri was left his mother's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac.
Ideals: Pacifist, Philantrophist. Bonds: Criminal record, Military. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Jade (80 gp). Jasper (60 gp). Aquamarine (1100 gp). Tiger eye turquoise (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!