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NPC Generator

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Advanced [show]


Bree Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs. She is physically well-built. She has no hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invites people to come help in her community garden.

History: She was born in the south, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to protect her home

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Guardian, Immigrant. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Bree Appleblossom, Female Halfling Commoner 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Lia Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fancy tan dress. Her blonde hair is cut short. She has a tattooed face.

Personality: She hates giants. She views them as having robbed her home of its proper glory. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She helped her father out around the business and became quite the natural. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She is compelled to act according to her religious beliefs; and she'd like to take her coworkers down a peg

Bonds: Attractive, Immigrant, Enemies, Family, Religious, Job. Occupation: Server

Voice: Soothing and warm

Attributes [hide]

Lia Ostoroth, Female Elf Druid 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)9 (-1) 15 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3100 sp.


Social Check DCs


Lone Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. She wears a wide-brimmed hat to cover her moderate length gray fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She always tries to repair and not replace. It was this mentality that drove her into the Knight business.

History: She served in the navy to pay for her family's outstanding loans. After coming to the age of reason, Lone took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.

Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Criminal record, Military. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Lone Of Ale, Female Tabaxi Commoner 10
Medium (4'7") Tabaxi, True Neutral (CR 10)
Armor Class 8
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2

Possessions: 210 pp. Chalcedony (30 gp). Aquamarine (200 gp). Smoky quartz (30 gp). 1 Minor magic item.


Social Check DCs


Brottor Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His blonde hair is cut short. He has brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: To be a Dyer again; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Job, Immigrant, Slave. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Brottor Trueblood, Male Dwarf Sorcerer 8
Medium (4'4") Dwarf, Lawful Good (CR 8)
Armor Class 13
Hit Points 48 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)7 (-2) 15 (+2)8 (-1)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 pp. Black pearl (1000 gp).


Social Check DCs


Serpent Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears pastel leather gloves, a pastel jacket, and tight pants. His cinnamon fur is still thick. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy.

Ideals: Disciplined, Entrepeneur. Bonds: Military, Rich. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Serpent Wind, Male Tabaxi Commoner 2
Medium (6'7") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Orsik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. His golden hair has been sun bleached extensively. His eyes, though not visible through his cowl, are amber.

Personality: Calm and collected, he is a well trained Bellfounder. He also has developed a complete distrust of the Animal Trainer profession.

History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Bellfounder. Some 8 years later his spouse died after the birth of his son. Heartbroken, Orsik never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To end his boredom; and to be a animal trainer again

Flaws: Mundane. Bonds: Attractive, Job, Rich, In love. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Orsik Brawnanvil, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 107 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. Blue quartz (16 gp). Sard (80 gp). Deep blue spinel (400 gp). Jade (50 gp). Freshwater pearl (16 gp). Golden yellow topaz (400 gp). Chrysoberyl (50 gp). Red-brown spinel (50 gp). Aquamarine (400 gp).


Social Check DCs


Vorka Middleton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her silver hair is cut jaggedly and amateurishly. Her face is scarred and worn.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is afraid of women and trembles around them

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect her home

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Guardian, Poor. Occupation: Laborer

Voice: French accent

Attributes [hide]

Vorka Middleton, Female Half-Orc Adept 3
Medium (6'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 800 sp. 3 Tanglefoot bags. 1 Holy water.


Social Check DCs

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