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NPC Generator

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Advanced [show]


Robert Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in grey turtlenecks beneath a tan coat with blue slacks. He wears his red hair up in a very large beehive style do. His eyes are a pleasant amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Cartwright business at a young age. A few years later when the west was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Flaws: Selfish. Bonds: Poor, Adventurer, Job, Immigrant. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Robert Marlee, Male Human Fighter 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 16 (+3)8 (-1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Imsh Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black shirt with thin white vertical stripes and brown pants. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He dislikes all the random violence that takes place in the south. He is a ruthless business man, a trait he acquired from his mother.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Soapmaker

Voice: French accent

Attributes [hide]

Imsh Fawcett, Male Half-Orc Wizard 2
Medium (6'6") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)4 (-3) 14 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 120 gp.


Social Check DCs


Ortegar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Merchant uniform. He keeps his black hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He became a Merchant soon after.

Motivation: To be a Apothecary again.

Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Job, Military. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Ortegar Tallfellow, Male Halfling Sorcerer 15
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 22 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)17 (+3) 15 (+2)15 (+2)
Skills Investigation +8, Persuasion +7
Senses Passive Perception 12
Languages Common, Halfling, Auran, Druidic, Orc
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666664

Possessions: 1200 pp. Embroidered and bejeweled glove (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Finely wrought small gold bracelet (90 gp). Black velvet mask with numerous citrines (80 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Drusilia Withrethin, Female Elf [Permalink]

Personal [hide]

Description: A 4'11" eastern woman, she wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her auburn hair is heavily combed to the left. Her eyes are likewise violet.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She is the product a well kept family trust fund and as such has never really known need. Her childhood dream was to be a Laborer, but she was a colossal failure. She has drifted from career to career and currently works as a Weaver.

Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern

Flaws: Depressed, Impulsive. Bonds: Rich, Job, Military. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Drusilia Withrethin, Female Elf Adept 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)8 (-1) 13 (+1)9 (-1)
Skills Athletics -1, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp. Chalcedony (70 gp).


Social Check DCs


Mordai Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His silver hair is unkempt and raggedy. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: Mordai was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He became a Shoemaker soon after.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Mordai Compassion, Male Tiefling Druid 2
Medium (6'6") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 14 (+2)18 (+4)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Sarai High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears white painted combat armor at almost all times. She carries with her a set of swords on her belt, each one with a amethyst on the hilt. She has shaved her head bald. She has several tiny amethyst earrings on each ear.

Personality: She is almost excessively polite to everyone, even when angry. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Rich. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Sarai High-hill, Female Halfling Warrior 12
Small (2'9") Halfling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 76 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Insight +5, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Terran, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 400 pp. A delicate silver chain set with a tourmaline (80 gp). Gold and topaz bottle stopper cork (1400 gp). Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Davenport, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries with him a set of scimitars on his belt, each one with a aquamarine on the hilt. He has dyed his greying brown hair a little too much giving a sharp brown color. His green unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Enemies, Criminal record. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Adelard Davenport, Male Human Commoner 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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