Kildrak Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown coat over a white low-cut shirt, and a top hat upon his head. His hair is blonde and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Flaws: Addict, Depressed, Hedonist. Bonds: Adventurer. Occupation: Performer
Voice: Hollow voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 11)
Armor Class 9
Hit Points 24 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Giant
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 310 pp. Deep blue spinel (300 gp). Red spinel (110 gp). Violet garnet (300 gp). Jasper (50 gp). Malachite (10 gp). Sard (50 gp). 1 Minor magic item.
Quick Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has wavy orange fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Quick was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Family. Occupation: Gardener
Voice: Booming voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 31 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thoradin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a grey poncho over his likewise colored trousers and shirt. He keeps his red hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Thoradin reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He would like to get married and retire; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp. Amethyst (40 gp).
Akmen Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight black one piece outfit complete with pants, hood, and a cape. His silver hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Energy wise he seems alert and responsive.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Seeks redemption.
Ideals: Professionalism, Logical. Flaws: Ugly, Secretive. Occupation: Hunter
Voice: Low range voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp.
Nazû Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His silver hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Fighting. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Bloodstone (30 gp). Violet garnet (600 gp). Golden yellow topaz (600 gp). 1 Minor magic item.
Riswynn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She carries with her a set of nunchakus, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large golden tufts of hair around her ears. She has hazel eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting, Artistic. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Mara Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is black and curly. Her brown eyes have a joyful gleam in them most of the time.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: From birth she was tutored by a cruel and relentless mentor. Like her father and her sister before her, after school she went straight into learning to become a Seamstress. She left for the south, certain she would find work there.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Mentor, Job. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 10000 cp. Sard (80 gp).
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