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NPC Generator

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Advanced [show]


Laucian Berevan, Male Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of ceremonial daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Job. Occupation: Roofer

Voice: German accent

Attributes [hide]

Laucian Berevan, Male Elf Druid 9
Medium (4'9") Elf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 23 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 4 (-3)14 (+2) 13 (+1)10 (+0)
Skills Athletics +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 2000 gp. Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a long silver beard with little hanging trinkets. His fierce blue eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Clerebold's first love is himself. His second love is also himself. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable. Flaws: Hedonist, Mundane. Bonds: Attractive, Poor, Criminal record. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Clerebold Leighton, Male Human Warrior 10
Medium (5'7") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)10 (+0) 15 (+2)17 (+3)
Skills Intimidation +7, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His white hair is thinning but still full. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the west, certain he would find work there.

Motivation: To reunite with his old friends; and he wants revenge against drow

Bonds: Immigrant, Enemies, Family, Adventurer. Occupation: Shipwright

Voice: Creaky witch voice

Attributes [hide]

Arnold Graeme, Male Human Aristocrat 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. Deep green spinel (110 gp).


Social Check DCs


Donaar Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He has dyed his greying white crest a little too much giving a sharp white color. His eyes are likewise gold. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful wizard made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Attractive, Nature, Mentor, Family. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Donaar Chumbyxirinnish, Male Dragonborn Aristocrat 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)12 (+1) 18 (+4)16 (+3)
Skills Sleight of Hand +3, Survival +7
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: Azurite (16 gp). Bloodstone (20 gp). Black pearl (1100 gp). 1 Minor magic item.


Social Check DCs


Tyna Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her auburn hair is kept up in a ponytail inside a feathered hat. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Money/treasure.

Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Slave. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Tyna Silvereyes, Female Halfling Barbarian 6
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 9
Hit Points 62 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)3 (-4) 7 (-2)10 (+0)
Skills Arcana -1, Performance +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Drifting Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown trousers with violet and tan striped suspenders. She wears various colorful collared shirts. Her yellow fur is matted, messy, and big. She has hazel eyes.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful necromancer made her what she is. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and she is wracked by social anxiety

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Enemies, Mentor. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Drifting Wind, Female Tabaxi Commoner 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)7 (-2) 16 (+3)15 (+2)
Skills Acrobatics +1, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Yurgunn Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing a long, grey, dusty cloak. Her white hair is well kept. She has violet eyes.

Personality: She likes to make people angry or surprised. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 14th year, her parents were killed by a giants raid, leaving Yurgunn alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Yurgunn and her spouse have recently divorced.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Yurgunn Strongheart, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 190 gp.


Social Check DCs

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