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NPC Generator

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Advanced [show]


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. His chestnut hair is still thick. His eyes are a pleasant green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Spy, his mother struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Gifted, Athletic. Bonds: Poor, Slave, Immigrant. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Alberich Durthane, Male Dwarf Barbarian 11
Medium (3'11") Dwarf, Lawful Good (CR 11)
Armor Class 10
Hit Points 98 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Arcana +6, Deception +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 330 pp.


Social Check DCs


Marigold TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears rags and sports a simple walking cane. Her red hair is drawn into a tight pony tail with a skull scrunchie. She wears an eyepatch.

Personality: Overbrimming with self-confidence, Marigold isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the west. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Marigold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marigold. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Marigold TellPenny, Female Halfling Warlock 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 90 pp. 1 Banded mail. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Urshar Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who is generally well dressed albeit a few years behind the times. Her brown hair is slicked back into a classic pompadour. She wears a mask on her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is able to make almost anything out of random pieces of junk.

History: She was born several months after her father was called into army service. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Military, Adventurer. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Urshar Eversharp, Female Dwarf Cleric 7
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 9
Hit Points 52 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)14 (+2) 16 (+3)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 100 pp.


Social Check DCs


Ralf Stanton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean brown cloak covering his clean studded leather. He sports a long silver beard, and similarly colored long hair. His eyes are hazel and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: To find somewhere to settle down; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Depressed, Insomniac, Mundane. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Ralf Stanton, Male Human Sorcerer 11
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)15 (+2) 11 (+0)8 (-1)
Skills Athletics +1, Medicine +4
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +1 / 3d8-3, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 2600 gp. Gold and topaz bottle stopper cork (700 gp). Solid gold idol (600 gp). Gold dragon comb with red garnet eye (700 gp). A silver and pearl hairclip (80 gp). 1 Minor magic item.


Social Check DCs


Varis Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He has a long silver beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Varis was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Scribe job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Mundane. Bonds: Poor, Job, Family, Attractive. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Varis Dmitriyev, Male Half-Elf Commoner 9
Medium (5'1") Half-Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 18 (+4)12 (+1)
Skills Perception +7, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mord Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears baggy white pantaloons and a tan scarf. He wears a colorful flower in his white hair. His brown eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.

History: The child of a Bricklayer, who enjoyed hunting, Mord was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he uses money and sex appeal to get what he needs

Ideals: Gifted, Philantrophist. Bonds: Attractive, Nature, Slave. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Mord Van Es, Male Half-Orc Wizard 12
Medium (6'5") Half-Orc, Lawful Good (CR 12)
Armor Class 12
Hit Points 4 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)11 (+0) 16 (+3)12 (+1)
Skills Performance +5, Religion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 4000 gp. Black opal (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Galiena Shelley, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in collared shirts and wears a proper scarf over her head. She sports golden long hair. She has several tiny amber earrings on each ear.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not believe in violence as a means to an end. She is a dedicated Miner but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic, Joker, Pacifist. Flaws: Disease. Bonds: Rich. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Galiena Shelley, Female Human Cleric 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Tourmaline (80 gp).


Social Check DCs

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