Tim Oakley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is styled in orderly dreadlocks. His eyes are hazel and beady.
Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the west, certain he would find work there.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Guardian. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 5000 cp.
Richard Winchester, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his brown robe and has his ceremonial dagger always slung over his shoulder. He has a long black beard with little hanging trinkets. He has gray eyes and a brown hat with a white feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has worked as a Carter like his mother before him.
Motivation: He has a crush on the local Merchant; and further expansion of business
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Job, Has a crush. Occupation: Carter
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 2900 gp. Azurite (13 gp). Star ruby (600 gp). Banded agate (13 gp). Moonstone (20 gp). Amethyst (50 gp). Banded agate (13 gp). Freshwater pearl (13 gp). Jasper (20 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euron Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket, and he perpetually has his bastard sword ready. He has dyed his greying purple hair a little too much giving a sharp purple color. He has a dull look in his black eyes.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist, Insomniac, Antagonistic, Mundane. Bonds: Poor. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +7
Possessions: 700 pp. Deep blue spinel (600 gp). Jet (80 gp). White pearl (80 gp). Amber (80 gp). Banded agate (6 gp). Rich purple corundum (1200 gp). Alexandrite (600 gp). Golden pearl (80 gp). Sardonyx (20 gp). Banded agate (6 gp). Jade (80 gp). Onyx (20 gp). Deep green spinel (80 gp). Sard (20 gp). Malachite (6 gp). Alexandrite (600 gp). Eye agate (6 gp). Alexandrite (600 gp). Citrine (20 gp).
Avelina Reid, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear flannel. Her moppish blonde hair is in a traditional bowl cut. She has a tattooed face.
Personality: Eccentric and domineering, Avelina will drive conversation. She is obsessed with finding treasure.
History: She was born into a rich family. She helped her father out around the business and became quite the natural. She has dedicated herself to building a better kind of golem.
Motivation: Someone believes her a fraud; and she wants revenge against gnolls
Ideals: Extrovert. Bonds: Adventurer, Rich, Job, Enemies. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 72 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 6000 sp. Alexandrite (1400 gp). Aquamarine (1400 gp). Azurite (7 gp). Peridot (20 gp). Azurite (7 gp). Moss agate (7 gp). Blue star sapphire (500 gp). Red-brown spinel (150 gp). Azurite (7 gp).
Herleva Shelley, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a brown tunic with tan highlights, and long blue pants that bunch up around her shoes. She has slicked back chestnut hair. Her blue eyes dart from person to person.
Personality: While she acts the brute, she is far gentler than she would appear. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Marry her sister to traveling adventurers; and to reunite with her absent mother
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Mentor, Family. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 80 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
Possessions: 2600 gp. Gold dragon comb with red garnet eye (1200 gp).
Quillathe Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a worn and beaten armor, and is pretty ugly. Her auburn hair is singed and shortened. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Sold as a small child to a slaver, Quillathe was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal music training, and achieved minor success. She has never given up on her music dream.
Motivation: An old rival family wants her found; and to unite with her brother
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Family, Mentor. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 22000 cp. Bloodstone (30 gp).
Therlin Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a grey vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her skin is also unnaturally pale. She has wavy chestnut hair. Her eyes, though not visible through her cowl, are violet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents enrolled her in a Wizard school at a young age so that she could practice her psionic talents. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To end her boredom; and she is content
Ideals: Gifted. Flaws: Ugly, Shy, Secretive, Mundane. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp.
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