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NPC Generator

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Advanced [show]


Tervaround Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a pair of adventurers, Tervaround grew up listening to her mother's many stories. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Insane, Fearful. Bonds: Job, Adventurer, Nature. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Tervaround Bafflestone, Female Gnome Rogue 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)15 (+2) 12 (+1)14 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 170 gp. 1 Darkwood Buckler.


Social Check DCs


Gomory Wade, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He typically wears brown cloth garments or leather armor. He has a hunchback. He wears a broad hat to cover his moderate length red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Joker, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Wade, Male Human Commoner 11
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 290 pp. 1 Minor magic item.


Social Check DCs


Karash Ogden, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a black poncho over his likewise colored trousers and shirt. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Revenge; and money/treasure

Ideals: Persistence. Flaws: Depressed. Bonds: Rich, Military, Enemies. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Karash Ogden, Male Half-Orc Barbarian 4
Medium (6'0") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Halfling, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Susannah Brownrigg, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. She is portly but not overly obese. She has moderate length golden hair. Her fierce brown eyes like to dwell on things.

Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.

History: The child of a Mayor, who enjoyed hunting, Susannah was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Adventurer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Nature, Poor. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Susannah Brownrigg, Female Human Wizard 4
Medium (4'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 15000 cp. Black pearl (1000 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Kerkad Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. His crest is gold and very short. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born in the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his dancing dream.

Motivation: He is a bit of a kleptomaniac; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Mentor. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Kerkad Qyxpahrgh, Male Dragonborn Rogue 2
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)9 (-1) 12 (+1)15 (+2)
Skills History +1, Stealth +1
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Two Llamas Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy pastel suit. His fur is white and curly. He has yellow eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Two Llamas lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Butcher, but he was a colossal failure. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: He wants revenge against giants; and he is greedy

Ideals: Disciplined. Bonds: Attractive, Enemies, Family, Job, Rich. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Two Llamas Wind, Male Tabaxi Adept 11
Medium (6'5") Tabaxi, Lawful Good (CR 11)
Armor Class 13
Hit Points 38 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Deception +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1900 gp. Hematite (5 gp). Zircon (70 gp). Chalcedony (70 gp). Violet garnet (700 gp). Peridot (70 gp). Jasper (70 gp). Amethyst (80 gp).


Social Check DCs


Amnon Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the north

Ideals: Optimist, Joker, Entrepeneur. Bonds: Adventurer, Immigrant. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Amnon Sanity, Male Tiefling Rogue 7
Medium (5'3") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 10 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)16 (+3) 16 (+3)15 (+2)
Skills Medicine +6, Religion +6
Senses Passive Perception 13
Languages Common, Terran, Druidic, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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