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Advanced [show]


Trym Hayes, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. With bright blonde hair and a scraggly beard. His amber eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in the north to a Jeweler, Trym learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently he has begun working with bootleggers and crooks.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Trym Hayes, Male Human Ranger 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp.


Social Check DCs


Jezebeth Justice, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a green shirt with thin brown vertical stripes and blue pants. Her hair is short and white. Her silver eyes peer out from beneath her Stetson green hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often; and she is compelled to act according to her religious beliefs

Ideals: Athletic. Flaws: Disease. Bonds: Immigrant, Religious, Attractive. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jezebeth Justice, Female Tiefling Paladin 15
Medium (6'5") Tiefling, Neutral Good (CR 15)
Armor Class 12
Hit Points 92 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 14 (+2)18 (+4)
Skills Nature +8, Religion +8
Senses Passive Perception 12
Languages Common, Druidic, Giant, Gnome
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 300 pp. Moss agate (11 gp). Deep blue spinel (1300 gp). Hematite (11 gp). Malachite (11 gp). Bloodstone (40 gp). Lapis lazuli (11 gp). Aquamarine (1300 gp). Bloodstone (40 gp). Freshwater pearl (11 gp). Red-brown spinel (130 gp). Silver pearl (130 gp). Blue sapphire (1200 gp). Canary diamond (2000 gp). Chrysoprase (40 gp). 1 Medium magic item.


Social Check DCs


Three Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His gray fur is still thick. His eyes are hazel and beady.

Personality: He acts crazy and hedonistic. He is lazy and tries to find solutions quickly.

History: Three was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Armorer for hire.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Hedonist, Lazy. Bonds: Job. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Three Timber, Male Tabaxi Barbarian 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 58 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 7 (-2)10 (+0)
Skills Insight +2, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 700 gp. Gold dragon comb with red garnet eye (1800 gp). Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (200 gp). Sapphire pendant on gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caramip Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She likes to wear blue tank tops with violet skirt. Beneath her clothing is a huge mess of scar tissue. Sporting a brown mohawk this woman's hair draws a lot of attention. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She takes great joy in being the best Jeweler in town.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She inherited the family business which she has now maintained for 9 years.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Addict, Mundane. Bonds: Slave, Job, Religious. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Caramip Loofollue, Female Gnome Aristocrat 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Vonana Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her broad hat is riddled with cuts and holes. Her face is scarred and worn.

Personality: She has always had a great fascination with Tabaxi culture. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bellfounder arts, while her mother instructed her in etiquette, music and courtly manner. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now mingles about in high society.

Motivation: She feels kind of lost in life; and money/treasure

Flaws: Ugly, Racist, Antagonistic, Depressed. Bonds: Rich, Mentor. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Vonana Eversharp, Female Dwarf Fighter 11
Medium (4'0") Dwarf, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 96 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)11 (+0) 14 (+2)8 (-1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His black hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: From birth he was tutored by a cruel and relentless mentor. He moved out south to avoid the crime he committed. After a long history of fighting, Nuraval and his spouse have recently divorced.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Criminal record, Mentor. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Nuraval Goblinbane, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Pennie Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'8" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes are likewise blue.

Personality: Overbrimming with self-confidence, Pennie isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels the way she acts is they only way to get by in the world; and she desires power and/or immortality

Ideals: Impeccable, Optimist. Flaws: PTSD. Bonds: Adventurer, Immigrant. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Pennie Reedfellow, Female Halfling Fighter 13
Small (2'8") Halfling, Neutral Evil (CR 13)
Armor Class 16
Hit Points 74 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 9 (-1)16 (+3) 14 (+2)17 (+3)
Skills Deception +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Dwarven, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5

Possessions: 1000 pp. Star rose quartz (70 gp).


Social Check DCs

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