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NPC Generator

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Advanced [show]


Criella Muse, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a lot of dark rich colors, with gold accents. She wears a deerstalker hat to hide her balding. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born into a rich family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Criella Muse, Female Tiefling Paladin 3
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 7
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1600 sp.


Social Check DCs


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this eastern man likes to wear red tank tops with brown pants. With bright white hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 4 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Opinionated, Persistence. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kelter Whispermouse, Male Halfling Monk 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Insight +5, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Goblin, Giant
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. 1 Everburning torch. 1 Holy water. 1 Everburning torch. 2 Tanglefoot bags.


Social Check DCs


Modean Still, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple black robe with pastel stripes complete with hood, and carries ceremonial daggers. His dark red hair is smooth and relatively long. He has gleaming, smiling white eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Bonds: Job, Rich, Family. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Modean Still, Male Tiefling Aristocrat 8
Medium (6'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 16 (+3)16 (+3)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 13
Languages
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ildrex Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears black cloth garments or leather armor. His green crest is singed and shortened. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Joker, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Ildrex Ebynichtomonis, Male Dragonborn Sorcerer 8
Medium (6'8") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs


Hugolina Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She very much looks the part of a Cook. Her silver hair, when down, is lengthy. Her brown eyes are slightly larger than normal.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered

History: She got into the Cook business at a young age. She moved from fad to fad and when she turned 15 she discovered dancing. She has drifted from career to career and currently works as a Cook.

Motivation: Sabotage a competitor.

Ideals: Joker, Logical, Artistic. Bonds: Job. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Hugolina Ray, Female Half-Elf Paladin 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)12 (+1) 7 (-2)15 (+2)
Skills Religion +4
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Avelina Livingstone, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a card on it. Her blonde hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Avelina was raised in a hard working conservative environment. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Avelina Livingstone, Female Human Warlock 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)15 (+2) 16 (+3)15 (+2)
Skills Athletics +1
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 160 gp.


Social Check DCs


Falkrunn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: 3'9" and muscular, this southern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her silver hair is greasy and uncared for. She has hazel eyes and a grey hat with a brown feather.

Personality: She has always had a great fascination with Halfling culture. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A powerful slaver made her what she is. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has dedicated herself to building a better village for her children.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Adventurer, Mentor. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Falkrunn Eversharp, Female Dwarf Ranger 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs

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