Veloptima Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She prefers to wear flannel. She has wavy blonde hair. She has several tiny emerald earrings on each ear.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born into a rich family. Her father was a soldier and died while she was still young. Veloptima was left her father's suit of armor and trained in its use and care. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend.
Flaws: Cynical, PTSD. Bonds: Rich, Adventurer, Military. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Aquamarine (700 gp). Rock crystal (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Alex Wesley, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this southern man is dressed in a clean grey cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alex. Recently he has begun working with bootleggers and crooks.
Motivation: Revenge; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic. Flaws: Mundane. Bonds: Criminal record, Religious, Enemies. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 17 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Halfling, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 130 gp.
Faral Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and she perpetually has her scythe ready. She has brown hair. Her amber eyes dart from person to person.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a minor phobia of water and hates getting wet.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Logical. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp. Chrysoprase (60 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). Rock crystal (60 gp).
Spear Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, pastel, dusty cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her lavender fur is kept up in a ponytail inside a deerstalker hat. She has gleaming, smiling green eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a ruthless business woman, a trait she acquired from her mother.
History: Born to a pair of adventurers, Spear grew up listening to her mother's many stories. Spear abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants to meet her childhood hero; and she feels threatened by others
Ideals: Entrepeneur. Flaws: Emotional, Shy, Fearful. Bonds: Adventurer. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 15)
Armor Class 14
Hit Points 82 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
Possessions: 600 pp. Alexandrite (600 gp). Rich purple corundum (400 gp). Blue star sapphire (400 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mastema Weary, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. Her silver hair is slicked back into a classic pompadour. Her silver eyes dart from person to person.
Personality: She is calm most of the time but flees social interaction. She is a font of random trivia from the lore and stories she has discovered
History: She was born in a small mountains village. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and an old rival family wants her found
Ideals: Logical. Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Brown-green garnet (160 gp). Obsidian (7 gp). Rich purple corundum (1600 gp). Sardonyx (20 gp). Aquamarine (900 gp). 1 Minor magic item.
Mindartis Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a top hat to hide his balding. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he is greedy
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp. Red garnet (100 gp). Tiger eye turquoise (13 gp).
Zepar Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His whole body is exceptionally muscular. His purple hair is singed and shortened. This red eyed northerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Zepar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is a Slaad in disguise. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk.
Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Immigrant, Adventurer. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1500 gp. Lapis lazuli (4 gp). Lapis lazuli (4 gp). Freshwater pearl (4 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item.
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