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Advanced [show]


Sarah Wallace, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her moppish chestnut hair is in a traditional bowl cut. She wears an eyepatch.

Personality: She can speak with the recently deceased. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She comes from a rich western family. She was an apprentice working in her father's forge. She has dedicated herself to building a better village for her children.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sarah Wallace, Female Human Wizard 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)8 (-1) 10 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Cloth of gold vestments (140 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (500 gp). 4 Acid flasks. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Thoradin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple brown robe with grey stripes complete with hood. He carries a battered kukri and tarnished quarterstaff as well. He sports a flattop hair cut. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: Thoradin is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. Since then, he has sought to make the best of life.

Motivation: Seeks redemption; and he loathes his own lifestyle

Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Thoradin Gorunn, Male Dwarf Sorcerer 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 32 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Medicine +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 4000 gp. Pink pearl (70 gp). Deep blue spinel (1100 gp). Onyx (20 gp). Jet (70 gp). Star ruby (1100 gp). Aquamarine (1100 gp). Lapis lazuli (16 gp). Aquamarine (1100 gp).


Social Check DCs


Bethrynna Aloro, Female Elf [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair, when down, is lengthy. Her violet eyes are slightly larger than normal.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Bethrynna was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Flaws: Ugly, Cynical, Forgetful. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Bethrynna Aloro, Female Elf Sorcerer 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Kody Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is thinning but still full. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Kody was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Philantrophist, Persistence, Athletic. Bonds: Job. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Kody Ilphelkiir, Male Half-Elf Rogue 9
Medium (5'10") Half-Elf, Lawful Good (CR 9)
Armor Class 10
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Panana Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a perfectly clean shirt and pair of pants. She keeps her golden hair in a flapper bob. Her green eyes are passionate and lively.

Personality: Panana is depressed about a lot of things. She tends to be a nihilist. She is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Panana grew up listening to her mother's many stories. She found a children's book about a Gnome Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She then took over the family business and is one of the better Carpenter for hire.

Motivation: Doesn't want to be a Carpenter and was forced into it by her family; and to reunite with her old friends

Flaws: Depressed. Bonds: Attractive, Criminal record, Adventurer, Job, Family. Occupation: Carpenter

Voice: Russian accent

Attributes [hide]

Panana Fabblestabble, Female Gnome Bard 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Flame Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man typically wears pastel cloth garments or leather armor, and sports empty pouches on his belt. He keeps his yellow fur in a flapper bob. He has hazel eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Philantrophist, Persistence. Bonds: Rich, Family. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Flame Thunder, Male Tabaxi Aristocrat 10
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills Performance +7
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 180 pp.


Social Check DCs


Elegant Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long beige fur is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Antagonistic, Disease, PTSD. Bonds: Adventurer, Family. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Elegant Prim Posies, Male Tabaxi Adept 3
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)16 (+3) 8 (-1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Chrysoprase (30 gp). Brown-green garnet (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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