Mardred Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears loose pants and a collared shirt complete with sweater beneath her coat. She has auburn hair. She wears round tiny glasses practically rammed into her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is used to getting what she wants. In part because she is a meticulous planner.
History: Gifted from a young age, Mardred studied abroad. After coming to the age of reason, Mardred took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been saving her money to try and buy her brother's freedom.
Motivation: Balancing her hectic life and new Mortician responsibilities is difficult; and to unite with her brother
Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Family, Job. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 74 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2000 gp. Blue quartz (10 gp). Moonstone (20 gp). Moss agate (10 gp). Moonstone (20 gp). Hematite (10 gp). Tiger eye turquoise (10 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.
Astar Hope, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length silver hair. His gold eyes peer out from beneath his deerstalker black hat.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Someone believes him a fraud; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Family, Enemies. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Half-Plate.
Azaki Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears a well pressed and immaculate suit (or dress). His moppish golden hair is in a traditional bowl cut. His blue eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Painter, who enjoyed hunting, Azaki was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: An old rival family wants him found; and wants to raise his children well
Flaws: Ugly, Fearful. Bonds: Nature, Adventurer, Family. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 33 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Infernal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 9000 sp. Moss agate (6 gp). Banded agate (6 gp). Black pearl (600 gp). Black star sapphire (1400 gp). Emerald (1400 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mishann Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She keeps her long bronze crest kept up in a rat tail. Her eyes, though not visible through her cowl, are red.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does not believe in violence as a means to an end. She is a dedicated Slave Trader but believes her peers are too gung-ho.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her arcane abilities were realized during a raid on her village. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Pacifist, Gifted. Bonds: Attractive, Adventurer. Occupation: Slave Trader
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 900 gp. Brown-green garnet (160 gp). Sard (80 gp). Tourmaline (160 gp).
Quarion Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.
Personality: This man loves music and to teach people music more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born several months after his father was called into army service. Quarion liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Ideals: Entrepeneur, Artistic. Flaws: Secretive. Bonds: Military, Nature. Occupation: Bather
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 15)
Armor Class 8
Hit Points 35 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Banded agate (8 gp). Red spinel (160 gp). Alexandrite (1100 gp). Obsidian (8 gp). Deep blue spinel (1100 gp). Banded agate (8 gp). Tiger eye turquoise (8 gp). Jasper (80 gp). Brown-green garnet (160 gp). Golden yellow topaz (1100 gp). Blue diamond (4000 gp). Star rose quartz (80 gp). 1 Medium magic item.
Emeny Mitchell, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses well, typically a more casual-formal manner. She has shaved her head bald. Her eyes are likewise blue.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister; and doesn't want to be a guard and was forced into it by her family
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Guard
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 88 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Elven, Terran
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 2000 gp. Finely wrought small gold bracelet (40 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thea Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She typically wears white cloth garments or leather armor. She wears a wide-brimmed hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Thea was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Thea's mother didn't care for her much, and the feeling was mutual. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She's repulsed by the PC; and to end her boredom
Ideals: Athletic. Flaws: Mundane, Antagonistic, Disease. Bonds: Mentor. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 60 pp.
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