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NPC Generator

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Advanced [show]


Hugh Riley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries scimitars. He has shaved his head bald. He has several tiny jet earrings on each ear.

Personality: He is overprotective of those who hire his services. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Guardian, Criminal record. Occupation: Actor

Voice: Booming voice

Attributes [hide]

Hugh Riley, Male Human Paladin 11
Medium (6'2") Human, True Neutral (CR 11)
Armor Class 8
Hit Points 127 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)7 (-2) 13 (+1)9 (-1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: Just what you see.


Social Check DCs


Naal Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His hair is long and auburn with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His eyes are hazel and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.

History: He was raised in a forest tribe. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Nature, Adventurer. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Naal Koehlanna, Male Elf Fighter 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 10 (+0)17 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Alexandrite (400 gp). 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Mara Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She sports violet clothing, slightly heavier than average wear. She is an epitome of beauty. She has moderate length white hair. Her gray eyes are passionate and lively.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She misses her home and complains about the freezing weather, even in summer.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by goblins. Mara was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Her religion dominates her actions.

Ideals: Impeccable. Bonds: Attractive, Immigrant, Religious, Enemies. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Mara Othronus, Female Half-Elf Wizard 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp. Large well-done wool tapestry (200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gurdis Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and is generally shirtless and showing off her tattooed chest. She has wavy blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: The child of a Soapmaker, who enjoyed hunting, Gurdis was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has set out to sabotage the competition.

Motivation: To reunite with her old friends; and wants to open a new tavern

Flaws: Ugly, Racist, Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Gurdis Silverstone, Female Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Halfling, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 250 gp. 1 Silk rope.


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He sports grey clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has green eyes.

Personality: Nuraval is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Slave, Nature. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nuraval Glanhig, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Terran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 230 gp.


Social Check DCs


Boddynock Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His hair is brown and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. During his travels, Boddynock and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Boddynock discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Boddynock fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is greedy; and he feels kind of lost in life

Flaws: Depressed, Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Boddynock Nopenstallen, Male Gnome Cleric 12
Small (3'8") Gnome, Lawful Good (CR 12)
Armor Class 12
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 7 (-2)16 (+3)
Skills Investigation +6, Nature +6
Senses Passive Perception 8
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. Chrysoberyl (150 gp). Azurite (12 gp). Bloodstone (30 gp). Red-brown spinel (150 gp). White opal (1300 gp). Citrine (30 gp).


Social Check DCs


Gerbo Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue armored body suit, with a simple violet line shooting up and back down. His golden hair is knotted and matted. His eyes are blue and catlike.

Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Poor. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Gerbo Oomtrowl, Male Gnome Aristocrat 12
Small (3'7") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills History +3, Survival +6
Senses Passive Perception 12
Languages Gnome
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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