Orthog Clifford, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He keeps his long white hair kept up in a rat tail. His hazel eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can't help but pocket interesting objects he comes across
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Orthog grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orthog. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world; and seeks redemption
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Mundane, Impulsive. Bonds: Criminal record. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 400 pp. Blue sapphire (1300 gp). Red spinel (110 gp). Black pearl (1600 gp). Onyx (20 gp). Blue quartz (13 gp). Aquamarine (1600 gp). Red garnet (110 gp). Amber (110 gp). Black star sapphire (1300 gp). Bloodstone (20 gp). Azurite (13 gp). White opal (1300 gp). Peridot (20 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Chalcedony (20 gp). Malachite (13 gp). Black opal (1300 gp). Black pearl (1600 gp). 1 Medium magic item.
Erevan Liadon, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered brown stockings. His red hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Erevan grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Erevan was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To pay off his debts; and to prove his worth to the world
Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Military, Debt. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +6
Possessions: 1200 gp. Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1300 gp). Silver chalice with lapis lazuli gems (140 gp). Silver comb with moonstones (300 gp). Gold and ruby ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heather Crawford, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears light armors faded through time and improper care. Her chestnut hair is wavy and long. She tend to wears goggles to shield her eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a habit of throwing herself into exceedingly dangerous situations.
History: When she was but 3 years old her parents immigrated from the west. She helped her mother out around the business and became quite the natural. She now owns her own business.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Hatae Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She carries with her a set of quarterstaffs, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is kept up in a ponytail inside a broad hat. Her skin is flawless and her gray eyes scan people very quickly.
Personality: Calm and collected, she is a well trained Performer. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She comes from a rich eastern family. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.
Motivation: She is greedy.
Ideals: Fighting. Bonds: Attractive, Job, Enemies, Rich. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 2000 sp. 1 Full Plate.
Hethress Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a perfectly clean shirt and pair of pants. Her crest is white and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is a Interpreter first and foremost. She believes firmly that knowledge should be universal. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A powerful wizard made her what she is. Over the years she perfected her riding and shooting skills. She ran away from her former home and has been making her living as a Interpreter for the past few years.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Opinionated. Bonds: Attractive, Immigrant, Job, Mentor, Nature. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
Possessions: 120 gp.
Emmeline Bentley, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She wears her blonde hair up. Her eyes are gray and catlike.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Emmeline was left her father's suit of armor and trained in its use and care. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and to prove her worth to the world
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Military, Nature. Occupation: Barkeep
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp. Azurite (8 gp).
Abalaba Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears baggy tan pantaloons and a green scarf. Her blonde hair, when down, is lengthy. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: While she acts the brute, she is far gentler than she would appear. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born at the edge of vast mountains. Her father took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Abalaba fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Fighting, Philantrophist. Bonds: Poor, Attractive, Nature. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
