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NPC Generator

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Advanced [show]


Reirak Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars, and carries longswords. He wears a colorful flower in his white hair. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.

History: Born in the north to a Animal Trainer, Reirak learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Reirak took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Nature. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Reirak Torevir, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 19 (+4)9 (-1) 9 (-1)7 (-2)
Skills Persuasion +0, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lone In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'0", this woman prefers to wear flannel. Her fur, while still mostly lavender, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Athletic, Philantrophist. Flaws: Secretive. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Lone In the Wind, Female Tabaxi Paladin 10
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 53 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)14 (+2) 15 (+2)17 (+3)
Skills Athletics +2, Persuasion +7
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1900 gp.


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He carries with him a set of daggers on his belt, each one with a sapphire on the hilt. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: Windy was born with his mother's beautiful face. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Attractive, Criminal record. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Windy Candle, Male Tabaxi Bard 12
Medium (5'10") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 34 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 8 (-1)15 (+2)
Skills Athletics +7, Deception +6
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 3000 gp. Golden circlet with four aquamarines (3000 gp). Golden circlet with four aquamarines (3000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Gold and ruby ring (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her bow, and her gloved hand is found clutching a bow. She keeps her silver hair in a flapper bob. She has a dull look in her gray eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in the north to a Masseuse, Sannl learned a great deal about her mother's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She inherited the family business which she has now maintained for 7 years.

Motivation: She'd like to take her coworkers down a peg; and wants a kiss

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Job. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Sannl Trueanvil, Female Dwarf Sorcerer 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Dazzazn Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right hand appears badly burned and disfigured. He has styled his white crest well, parting it to the right. His eyes are likewise red.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born in the north, but his parents moved at a very young age to the west. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and revenge

Flaws: Mundane. Bonds: Poor, Enemies, Immigrant. Occupation: Miner

Voice: Raspy

Attributes [hide]

Dazzazn Kimbatuul, Male Dragonborn Adept 6
Medium (6'2") Dragonborn, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 7 (-2)13 (+1) 5 (-3)8 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 900 gp. Banded agate (6 gp). Alexandrite (600 gp).


Social Check DCs


Thea Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'11". She wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is red and curly. Her eyes are amber and she is always smoking a pipe.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: The child of a Glassblower, who enjoyed hunting, Thea was taken on many hunting expeditions. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Many orcs want her driven away; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Rich, Enemies, Mentor, Nature. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Thea Wildheart, Female Halfling Monk 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 9 (-1)7 (-2) 14 (+2)6 (-2)
Skills Performance +1, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Shadow was raised in a hard working conservative environment. He worked as a nervous Interpreter and found it very stressful. He now owns his own business.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Athletic, Logical. Flaws: Emotional. Bonds: Job. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shadow Shoe, Male Tabaxi Barbarian 14
Medium (6'10") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 130 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Medicine +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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