Balimaar Cotton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has a black handlebar mustache and slicked back black hair. His violet eyes are slightly larger than normal.
Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. A gifted student he started as a Mayor, but he got bored and became a Masseuse. He has drifted from career to career and currently works as a Masseuse.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Artistic, Joker. Bonds: Nature, Job, Adventurer. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 10)
Armor Class 12
Hit Points 48 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Halfling, Gnome
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +7
Possessions: 1100 gp. Jasper (40 gp). Deep blue spinel (1600 gp). Onyx (40 gp). Peridot (40 gp). Banded agate (12 gp). Star rose quartz (40 gp). Black star sapphire (800 gp). Jade (160 gp). 1 Minor magic item.
Cumpen Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female wears suspenders and blue workpants. Her shirt is white, and she wears a heavy blue leather apron most of the time. She is tall, broad shouldered and powerfully built. Her white hair is cut jaggedly and amateurishly. She tend to wears goggles to shield her eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east to a Ploughman, Cumpen learned a great deal about her mother's area of expertise. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her arcane talents. During her travels, Cumpen and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cumpen discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Cumpen fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Wants a kiss; and wants her loneliness to end
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Job, Has a crush. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
Suhnae Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is still thick. He wears an eyepatch.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He would rather hide behind his crafts than deal with other people.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. After months of barely getting by, Suhnae managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Sylvan, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Himo Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He prefers to wear blue pants and tee shirts. His hair is short and brown. This hazel eyed southerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he's looking for his big break
Flaws: Secretive, Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 8)
Armor Class 12
Hit Points 60 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 900 gp. Jade (70 gp). Chalcedony (80 gp).
Oriax Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a robe, a symbol of death around his neck, and a glaive on his belt. His hair is short and white. His silver eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and seeks redemption
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Greedy. Bonds: Criminal record. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
Possessions: 30000 cp. Jade (140 gp). Onyx (80 gp). Deep green spinel (140 gp). White pearl (140 gp).
Rose Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. She has moderate length golden hair. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the north, but her parents moved at a very young age to the south. Brilliant and gifted she never wanted to apply herself. She was granted druidic powers by her dying sister.
Motivation: Wants to have a good time and be beloved.
Ideals: Disciplined, Optimist, Gifted. Bonds: Attractive, Immigrant. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 13000 cp.
Oriel Shelly, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She likes to wear brown tank tops with green skirt. She keeps her chestnut hair in a flapper bob. She has gray eyes and a brown hat with a green feather.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Oriel was raised in a hard working conservative environment. There was a wharf not far from home where she often wandered off to fish. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: She is a bit of a kleptomaniac; and she is unsatisfied with her job
Bonds: Adventurer, Job, Nature, Criminal record. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Terran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
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