Uzza Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars. Beneath her clothing is a huge mess of scar tissue. She wears a feathered hat to cover her moderate length dark red hair. Her ears are large.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Cartwright and found it very stressful. She inherited the family business which she has now maintained for 10 years.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Flaws: Ugly, Secretive. Bonds: Slave, Immigrant, Job. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gennal Firahel, Male Elf [Permalink]
Personal [hide]
Description: A 5'5" western man, he prefers to wear blue pants and tee shirts. His silver hair is kept up in a ponytail inside a broad hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Gennal has worked very hard to control his curse. He was granted druidic powers by his dying sister.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 1 Disguise kit. 1 Silk rope.
Thava Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green collared shirt and black skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She has a moderate pudge and is not very fit. She sports a flattop crest cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: The child of northern immigrants she idolized her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She left for the north, certain she would find work there.
Motivation: She's repulsed by the PC; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 14)
Armor Class 11
Hit Points 107 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 700 pp. Jet (50 gp). Golden yellow topaz (200 gp). Deep blue spinel (200 gp). Alexandrite (200 gp). Jasper (60 gp). Golden yellow topaz (200 gp). Rock crystal (60 gp). Blue quartz (7 gp). Moss agate (7 gp). Blue quartz (7 gp). Violet garnet (200 gp). Red spinel (50 gp). Lapis lazuli (7 gp). Citrine (60 gp). Red garnet (50 gp). White pearl (50 gp). 1 Medium magic item.
Jocelyn Harlow, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears silk and lounges about seductively. With bright red hair and a scraggly beard. His eyes are green and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Barkeep.
Motivation: He is unsatisfied with his job; and to be a guard again
Flaws: Impulsive. Bonds: Attractive, Job, Religious, Nature. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing colorful clothing, dressed as a Assassin. His auburn hair is still thick. He has amber eyes and a yellow hat with a grey feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Flaws: Shy, Addict. Bonds: Military, Rich, Family. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Terran, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 cp. 1 Minor magic item.
Mehen Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop crest cut. His fierce gold eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a brothel owner, Mehen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed, Insane, Antagonistic. Bonds: Mentor. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 13)
Armor Class 13
Hit Points 48 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 2000 gp. 1 Medium magic item.
Efferil Goltorah, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan deerstalker hat and tan clothes. He has moderate length blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.
History: Efferil was born in the north. At a young age he loved to build and create. Efferil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and to unite with his brother
Ideals: Optimist, Gifted, Persistence. Bonds: Immigrant, Attractive, Nature. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
