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NPC Generator

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Advanced [show]


Ea Glory, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears baggy green pantaloons and a brown scarf. She has no hair. Her eyes are gold and she is always smoking a pipe.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born in the south, but her parents moved at a very young age to the west. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Ea Glory, Female Tiefling Rogue 8
Medium (4'10") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 7 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)13 (+1) 14 (+2)16 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bardryn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'9". She wears bulky brown painted plate armor. Her small hat is riddled with cuts and holes. Her gray eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. She believes the world needs to unite to get rid of brigands once and for all.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Masseuse arts, while her mother instructed her in etiquette, music and courtly manner. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to raise her children well.

Flaws: Ugly. Bonds: Religious, Enemies, Rich, Family. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Bardryn Goldfinder, Female Dwarf Rogue 1
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Quarethon Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a black coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His red crest is matted, messy, and big. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. A true patriot, Quarethon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Quarethon was born in the east. At a young age he loved to build and create. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many brigands want him driven away; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Military, Enemies. Occupation: Priest

Voice: Raspy

Attributes [hide]

Quarethon Shestendeliath, Male Dragonborn Rogue 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 14 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)14 (+2) 13 (+1)16 (+3)
Skills Athletics +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Oriax Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears his white hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. His arcane abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Athletic, Justice, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Farmer

Voice: Boston accent

Attributes [hide]

Oriax Bedlam, Male Tiefling Commoner 3
Medium (5'9") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)13 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 500 sp.


Social Check DCs


Merihim Sly, Male Tiefling [Permalink]

Personal [hide]

Description: This man has a large green mantle and cape that has been intricately interwoven into his tan robe. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his red hair in a pixie cut. His eyes are likewise white. His teeth are white and perfect.

Personality: Eccentric and domineering, Merihim will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He uses money and sex appeal to get what he needs; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Extrovert, Artistic. Bonds: Rich, Attractive, Family. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Merihim Sly, Male Tiefling Expert 7
Medium (6'6") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 11 (+0)16 (+3)
Skills Insight +3, Stealth +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. Chalcedony (30 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bharash Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His rusty crest is kept up in a ponytail inside a broad hat. This gold eyed easterner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bharash took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Nature. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Bharash Ophinshtalajiir, Male Dragonborn Paladin 4
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 9 (-1)15 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Amber (60 gp). Star ruby (800 gp). Golden yellow topaz (500 gp). Zircon (70 gp). 1 Minor magic item.


Social Check DCs


Seebo Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bristling with hidden weapons, mostly spears and maces. He wears his chestnut hair up. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Criminal record, Slave, Religious. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Seebo Boondiggles, Male Gnome Adept 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs

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