Melissa Brandon, Female Human [Permalink]
Personal [hide]
Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her flail. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a dagger on it. Her blonde hair is matted, messy, and big. She wears large thick round spectacles.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Further she is a bit of a stoner and is frequently out of it.
History: She was born to loving parents in a slum to the south. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC; and to settle down with her crush
Flaws: Ugly, Antagonistic, Addict. Bonds: Poor. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 800 sp.
Enidda Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She wears skinny pants and wears a blue and brown robe with the hood down. She has a hunchback. Her chestnut hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She believes the world needs to unite to get rid of orcs once and for all.
History: She was born at the edge of vast desert. Her childhood dream was to be a Adventurer, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and to be a adventurer again
Flaws: Ugly, Insane. Bonds: Job, Enemies, Nature. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 800 sp.
Silent In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and usually wears her pastel robe and has her warhammer always slung over her shoulder. Her gray fur is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.
Personality: Cocky and sure of herself, she believes she is the best Unemployed born in the past three hundred years. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the west to a Unemployed, Silent learned a great deal about her mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Silent's homeland. Silent decided to take the middle way and become a bodyguard. She became a Unemployed soon after.
Motivation: Wants to work out more often; and expand her business
Ideals: Entrepeneur, Fighting, Athletic. Bonds: Job, Immigrant. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 70 pp. 1 Minor magic item.
Riardon Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Sculptor does. He keeps his long golden hair kept up in a rat tail. His face is scarred and worn.
Personality: Riardon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Sculptor.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Odo Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is drawn into a tight pony tail with a clover scrunchie. His half smiles and gray eyes are beguiling and draw you in.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Layabout business at a young age. From there he went from mercenary job to mercenary job. He has worked as a Layabout like his mother before him.
Motivation: Expand his business.
Ideals: Athletic. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Layabout
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 6000 cp. Freshwater pearl (8 gp). 1 Silver holy symbol.
Falkrunn Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This woman prefers to wear grey pants and tee shirts, and sports empty pouches on her belt. She keeps her blonde hair in a pixie cut. This blue eyed westerner is not easily forgotten.
Personality: She is witty, but her monotone delivery comes off as unnerving She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She now mingles about in high society.
Motivation: Expand her business.
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Job. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Burto Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized red coat. His hair is red and curly. His eyes are hazel and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Burto is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Slave. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 sp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!