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NPC Generator

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Advanced [show]


Cecily Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. Her hair is red and curly. She has gleaming, smiling brown eyes.

Personality: She snorts whenever she laughs or is feeling confident. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the west to a Bookbinder, Cecily learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing her hectic life and new Bookbinder responsibilities is difficult; and she's attracted to the pc

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Rich, Job, Has a crush. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Cecily Hildenman, Female Half-Elf Fighter 6
Medium (5'3") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Celestial, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 40000 cp. A roughly beaten golden orb (150 gp). An abacus with copper, silver and gold markers (150 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item.


Social Check DCs


Vrondiss Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He carries a battered greataxe and tarnished ceremonial dagger as well. His long silver crest is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vrondiss took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vrondiss fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Vrondiss Wystongjiir, Male Dragonborn Paladin 11
Medium (6'7") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 84 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)4 (-3) 9 (-1)19 (+4)
Skills Intimidation +8, Medicine +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Silver chalice with lapis lazuli gems (30 gp). An abacus with copper, silver and gold markers (30 gp). Jeweled gold crown (6000 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naivara Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears just a blue suit and is in decent physical shape. Her brown hair is thinning but still full. She has several tiny sapphire earrings on each ear.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She does not trust anyone and sleeps with one eye open.

History: She was always a brilliant, if unscrupulous mind. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Logical. Flaws: Insomniac, Insane. Bonds: Rich, Attractive. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Naivara Koehlanna, Female Elf Druid 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Aquamarine (200 gp).


Social Check DCs


Werydd Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'1" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear grey clothing when she does not wear armor. Her chestnut hair, when down, is lengthy. She has several tiny ruby earrings on each ear.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Marshal arts, while her mother instructed her in etiquette, music and courtly manner. Her first spouse was a Barrister, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To reunite with her absent father.

Ideals: Disciplined. Bonds: Rich, Enemies, Family, Guardian. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Werydd Durthane, Female Dwarf Cleric 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs


Tricking On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She is dressed in an above average manner. Her fur is short and beige. She has a tattooed face.

Personality: She is calm most of the time but flees social interaction. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Tricking was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Tricking On the Mountaintop, Female Tabaxi Commoner 10
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 29 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Athletics +4, History +6
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dariff Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears grey leather gloves, a grey jacket, and tight pants. Her hair is greying and her face has many wrinkles. Her violet unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for her, and Dariff does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Disease, Depressed. Bonds: Attractive, Military. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Dariff Goblinbane, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Athletics +0, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 370 gp. 4 Tanglefoot bags.


Social Check DCs


Uzza Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She wears a black shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She wears her silver hair up. Her black eyes lackadaisically let the world flow into them.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Uzza grew up listening to her mother's many stories. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She has dedicated herself to building a better kind of golem.

Motivation: Wants a kiss; and she has a crush on the local actor

Ideals: Impeccable. Flaws: Sensitive, Racist. Bonds: Adventurer, Has a crush. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Uzza Fluke, Female Tiefling Expert 8
Medium (4'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)17 (+3) 14 (+2)18 (+4)
Skills Insight +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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