Delre Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a brown coat over a blue low-cut shirt, and a wide-brimmed hat upon her head, and is pretty ugly. She has shaved her head bald. She has gray eyes and a brown hat with a blue feather.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Around other people she will do her best to conceal her emotions and appear jolly.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Military. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 82 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 100 pp. Amethyst (120 gp). Bloodstone (20 gp). Fire opal (1000 gp).
Thar Elton, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his shield and is in decent physical shape. He has no hair. His violet eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Thar embodies much of what other species detest in the Half-Orcs. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His black hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: The child of eastern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 4 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Draconic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 200 gp.
Theodoric Sutherland, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man wears a simple grey robe with blue stripes complete with hood. His long red hair reaches down to his waist. His fierce gray eyes like to dwell on things.
Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is greedy; and he is content
Ideals: Athletic, Disciplined, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. Deep green spinel (130 gp).
Hlin Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a brown vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has moderate length black hair. Her ears are large.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: The child of a Bather, who enjoyed hunting, Hlin was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the west; and to share knowledge with the world
Ideals: Joker, Entrepeneur. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Stableman
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Abyssal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 8000 cp. 1 Thunderstones.
Eiravel Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a yellow armored body suit, with a simple black line shooting up and back down. His whole body is exceptionally muscular. His long white hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he seems to be bored by most things
Ideals: Artistic. Flaws: Insane, Mundane. Bonds: Immigrant. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 3000 sp.
Shedinn Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and tan robe with the hood down, and he perpetually has his spear ready. His crest, while still mostly rusty, has prominent grey streaks. He has gold eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.
History: Born in the east his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Fighting. Flaws: Secretive. Bonds: Adventurer, Poor, Attractive. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!