Delre Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female very much looks the part of a Mercenary. She is tall, broad shouldered and powerfully built. Her brown hair is still thick. Her ears are large.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She believes the world needs to unite to get rid of brigands once and for all.
History: She served in the navy to pay for her family's outstanding loans. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She struck the Mercenary job and began her own company from there.
Motivation: To be a Mortician again; and someone believes her a fraud
Flaws: Ugly, Secretive. Bonds: Job, Enemies, Military. Occupation: Mercenary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 89 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Sylvan, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2000 gp. Brass mug with jade inlays (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mella Hanali, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman has the majority of her body covered in plate. Her hair is brown, silky, and of moderate length. Her green unseeing eyes seem to look past you.
Personality: She is very quiet and rarely speaks above a whisper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Mella and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Flaws: Disease, Shy, Antagonistic. Bonds: Attractive. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 60 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Terran
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
Possessions: 200 pp. Old masterpiece painting (1200 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Tinley, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her feathered hat is riddled with cuts and holes. She has green eyes and a brown hat with a blue feather.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in a small desert village. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She struck the Fletcher job and began her own company from there.
Motivation: To unite with her sister; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Job, Family. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6
Possessions: 1500 gp.
Melissa Royal, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She wears a simple grey robe with green stripes complete with hood. She has no hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student she started as a Courier, but she got bored and became a Fletcher. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Insane, Forgetful. Bonds: Job, Rich. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 100 sp.
Aramil Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He has wavy silver hair. He has gleaming, smiling green eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Dilettante business at a young age. After coming to the age of reason, Aramil took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: Expand his business.
Ideals: Joker, Gifted. Flaws: Terse. Bonds: Attractive, Job. Occupation: Dilettante
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Caramip Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a tan shirt with thin white vertical stripes and violet pants. She has moderate length golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Caramip was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She left for the east, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Justice. Flaws: Insane. Bonds: Immigrant, Poor, Adventurer. Occupation: Apothecary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. A pair of silk slippers encrusted with tiny pearls. (50 gp).
Charles Ridley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'0", this man typically wears brown cloth garments or leather armor. His red hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: Charles was born in the west. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: Wishes to resurrect an old love; and to be a mortician again
Ideals: Persistence. Flaws: Mundane. Bonds: Immigrant, Job, In love. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 700 gp.
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