Shadow Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears skinny pants and wears a pastel and violet robe with the hood down, she is not a threatening figure. Her brown fur is thinning but still full. She is baby faced.
Personality: She is a Mortician first and foremost. She believes firmly that knowledge should be universal. She is lazy and tries to find solutions quickly.
History: When she was but 8 years old her parents immigrated from the east. Her first spouse was a Crown-heir, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her brother's freedom.
Motivation: She's looking for her big break; and find a way to reverse the transformation of her brother
Flaws: Lazy. Bonds: Job, Immigrant, Family, Adventurer. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Eldon Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and yellow robe with the hood down. He sports a long red beard, and similarly colored long hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has money and likes to spend it; and he's in love
Ideals: Joker. Flaws: Insane. Bonds: Has a crush, Adventurer, Rich. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Terran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Jet (50 gp). Obsidian (13 gp). Azurite (13 gp). Banded agate (13 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Paymon Talent, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He usually wears his green robe and has his bastard sword always slung over his shoulder. He keeps his purple hair in a flapper bob. His eyes are a pleasant gold.
Personality: Always inclined to offer people food he seems plenty friendly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Philantrophist. Flaws: Fearful, Ugly. Bonds: Rich. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 16)
Armor Class 9
Hit Points 137 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +7
Possessions: 3000 gp. Fiery yellow corundum (1300 gp). Aquamarine (800 gp). Aquamarine (800 gp). Deep blue spinel (800 gp). Rose (80 gp). Star rose quartz (80 gp). Banded agate (11 gp). Hematite (11 gp). Zircon (80 gp). Brown-green garnet (130 gp). Red garnet (130 gp). White opal (1300 gp). Aquamarine (800 gp). Fiery yellow corundum (1300 gp). Eye agate (11 gp). Violet garnet (800 gp). Rose (80 gp). Aquamarine (800 gp). Citrine (80 gp). Rose (80 gp). Azurite (11 gp).
Mamnen Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and curly. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of goblins once and for all.
History: Mamnen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Mamnen was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mamnen's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He wants revenge against goblins.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Millicent Kirby, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Stableman uniform. She has a slight overbite and is overall scrawny. Her chestnut hair is singed and shortened. Her eyes are amber and she is always smoking a pipe.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Stableman job now, and dutifully fulfills any obligations she has.
Motivation: She has money and likes to spend it; and wants to open a new tavern
Flaws: Ugly, Shy, Disease. Bonds: Job, Rich. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1200 gp.
Aline Hadleigh, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a grey coat over a black low-cut shirt, and a broad hat upon her head. Her hair is greying and her face has many wrinkles. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She is the product a well kept family trust fund and as such has never really known need. Aline abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She tends to her Layabout job now, and dutifully fulfills any obligations she has.
Motivation: Half-Orc compassion; and she'd like to take her coworkers down a peg
Ideals: Persistence. Flaws: Racist. Bonds: Adventurer, Rich, Job. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp. Jade (50 gp).
Matilda Dalton, Female Human [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her yellow robe. Her red hair is slicked back into a classic pompadour. She has a dull look in her hazel eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Matilda was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She became a Courier soon after.
Motivation: Wants to open a new tavern; and a deep hatred of orcs
Ideals: Impeccable, Athletic. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. White pearl (130 gp).
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