Smoking Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a colorful flower in her red fur. She wears a mask on her face.
Personality: Smoking speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Smoking hails from a village terrorized by drow. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by drow. Smoking was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Revenge; and someone believes her a fraud
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 34000 sp. 1 Minor magic item.
Rieta Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her black hair down. She has gleaming, smiling silver eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Fortune-teller business at a young age. She has chosen to use the inheritance that was left to her frivolously. She's also a talented Miner, but doesn't like to broadcast it.
Motivation: A strong sense of loyalty to Halfling people; and expand her business
Flaws: Shy, Racist. Bonds: Adventurer, Job, Rich. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 1000 gp.
Nora Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. Her black hair is still thick. Her brown eyes have a joyful gleam in them most of the time.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She moved from fad to fad and when she turned 15 she discovered painting. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants a kiss; and to settle down with her crush
Ideals: Artistic. Flaws: Selfish, Antagonistic. Bonds: Rich, Has a crush. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 18 (+4) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Minor magic item.
Adran Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His blonde hair is cut short. His brown eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Adran will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a brothel owner, Adran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Bellfounder, and he later adopted a second son.
Motivation: To reunite with his absent mother; and regain custody of his son
Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Mentor, Family. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Druidic, Aquan
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +5
Possessions: 800 gp. Golden yellow topaz (1000 gp). Red-brown spinel (150 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sekhmet Blur, Female Tiefling [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern woman wears a fine chain shirt which she covers with green colored cloaks and clothing. Her dark red hair is heavily combed to the left. She wears a mask on her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Sekhmet would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born to a Sculptor, her mother struggled to pay the bills. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Athletic, Impeccable, Persistence. Bonds: Military, Poor. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 63 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp.
Drogo Bradley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is typically in his Detective uniform. His red hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Detective, Drogo learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Detective. He became a Detective soon after.
Motivation: To be a Priest again; and wants to open a new tavern
Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Job, Religious. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 1 Average lock.
Hadarai Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: 4'9" and muscular, this northern man is dressed in a clean tan cloak covering his clean studded leather. His hair is short and red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his mother.
History: When he was but 6 years old his parents immigrated from the north. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Fighting, Entrepeneur. Flaws: Insane. Bonds: Immigrant. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Breastplate.
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