Waywocket Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a tan coat over a brown low-cut shirt, and a deerstalker hat upon her head. Her long chestnut hair reaches down to her waist. She wears an eyepatch.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Jeweler father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Nothing but the best is good enough for her.
Ideals: Joker. Flaws: Ugly, Depressed, Disease. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp. Rhodochrosite (6 gp). Pink pearl (60 gp). Coral (60 gp).
Oriel Shelley, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an entirely brown suit with black socks and a vest with buckled shoes. Her moppish auburn hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a Sculptor first and foremost. She believes firmly that knowledge should be universal. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is currently in port desperately looking for someone to get her out; and she is unsatisfied with her job
Flaws: Shy. Bonds: Job, Slave, Poor. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 70 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 220 pp. A pair of silk slippers encrusted with tiny pearls. (120 gp). Silver ewer (90 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Silver chalice with lapis lazuli gems (120 gp). Large well-done wool tapestry (500 gp).
Egelina Crawford, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'2". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and her gloved hand is found clutching a axe. Her white hair is smooth and relatively long. Her blue eyes peer out from beneath her broad brown hat.
Personality: Confrontational and typically high on some drug or another. She enjoys reading and quiet.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world
Ideals: Logical. Flaws: Addict, Disease. Bonds: Rich, Adventurer. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Ridaro Withrethin, Female Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears just a tan suit. Her whole body is exceptionally muscular. Her tied-back hair is brown. Her eyes, though not visible through her cowl, are green.
Personality: Prone to second guessing herself, she comes off as nervous. She is able to make almost anything out of random pieces of junk.
History: Ridaro was born with her father's beautiful face. Her first spouse was a Courier, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.
Motivation: Marry her brother to traveling adventurers; and to unite with her brother
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Attractive, Family. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Reynard Hastings, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. He has moderate length chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Disease, Greedy. Bonds: Criminal record. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp.
Howard Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is drawn into a tight pony tail with a dagger scrunchie. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is an amazing painter.
History: Howard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Healer, but he was a colossal failure. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Enemies, Poor, Job, Adventurer. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Red garnet (60 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Armara Vice, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tattered old clothes. Her white hair has been sun bleached extensively. Her gold eyes are slightly larger than normal.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She believes the world needs to unite to get rid of brigands once and for all.
History: She was born into a rich family. She found a children's book about a Tiefling Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: She is greedy; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Enemies, Rich. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 87 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2000 gp. Coral (160 gp). Red spinel (160 gp). Rock crystal (30 gp). Azurite (11 gp). Zircon (30 gp). Azurite (11 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
