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NPC Generator

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Advanced [show]


Seebo Beren, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His auburn hair is greasy and uncared for. His eyes are amber and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.

History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Disciplined. Flaws: Ugly, Shy, Addict. Bonds: Nature. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Seebo Beren, Male Gnome Warlock 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Traubon Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a great chef.

History: Traubon hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He has drifted from career to career and currently works as a Weaver.

Motivation: He is terrified, and will act out of fear; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Traubon Caebrek, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)15 (+2) 8 (-1)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Azdûsh Ogden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy brown hair. His eyes are gray and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a slaver, Azdûsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azdûsh took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Secretive. Bonds: Adventurer, Mentor, Nature. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Azdûsh Ogden, Male Half-Orc Ranger 4
Medium (5'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 7 (-2)13 (+1) 9 (-1)8 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Randal Whitby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Military. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Randal Whitby, Male Human Wizard 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 gp.


Social Check DCs


Mijira Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" southern woman, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. Her crest is gold and curly. She has a tattooed face.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her father's forge. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is unsatisfied with her job; and she wants nothing more than to rejoin the army

Flaws: Insane. Bonds: Rich, Attractive, Military, Job. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mijira Raghthroknaar, Female Dragonborn Warrior 9
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 86 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)14 (+2) 16 (+3)13 (+1)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 700 gp.


Social Check DCs


Aramil Goltorah, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'8". He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His golden hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Aramil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Aramil studied abroad. He moved out south to avoid the crime he committed. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Gifted. Bonds: Family, Criminal record. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Aramil Goltorah, Male Elf Barbarian 7
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 51 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 900 gp. Red spinel (50 gp). Golden pearl (50 gp). Black pearl (800 gp). 1 Minor magic item.


Social Check DCs


Balam Agony, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green costume with the symbols of the sun god on his torso. His purple hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Navigator job and began his own company from there.

Motivation: Further expansion of business; and he loathes his own lifestyle

Flaws: Ugly, Fearful, Depressed. Bonds: Job, Poor. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Balam Agony, Male Tiefling Cleric 17
Medium (5'9") Tiefling, Lawful Good (CR 17)
Armor Class 9
Hit Points 91 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 10 (+0)18 (+4)
Skills Deception +10, Survival +6
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Infernal
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 6000 gp. Chrysoprase (50 gp). Red spinel (70 gp). Alexandrite (1200 gp). Amethyst (70 gp). Lapis lazuli (4 gp). Golden yellow topaz (1200 gp). Rose (50 gp). Pink pearl (70 gp). Moss agate (4 gp). Freshwater pearl (4 gp). Amethyst (70 gp). Amethyst (70 gp). Chrysoprase (50 gp). Hematite (4 gp). Sardonyx (50 gp). Bloodstone (50 gp). Rock crystal (50 gp). Rhodochrosite (4 gp). Alexandrite (1200 gp). Black pearl (1200 gp). Black star sapphire (1500 gp). Coral (70 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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