Isabella Byron, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she prefers to wear grey clothing when she does not wear armor. She is bald on top and has large black tufts of hair around her ears. Her eyes are hazel.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Flattery will make her almost putty in your hands.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother was a soldier and died while she was still young. Isabella was left her mother's suit of armor and trained in its use and care. She has built up a small fortune and can afford her own way.
Motivation: She would like to get married and retire; and money/treasure
Flaws: Ugly, Disease, Selfish. Bonds: Rich, Military, Has a crush. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Dariff Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. Her golden hair is thinning but still full. Her gray eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Dariff will drive conversation. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and to prove her worth to the world
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Barrister
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp. Gold dragon comb with red garnet eye (300 gp). Brass mug with jade inlays (500 gp).
Senteq Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has moderate length white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Senteq took refuge in the large cave and found the beat up axe and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To settle down with his crush; and wants his loneliness to end
Flaws: Addict. Bonds: Attractive, Nature, Rich, Has a crush. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp. 4 Alchemist’s fire. 2 Holy water. 4 Antitoxin.
Bathin Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Mortician; and he's in love
Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 18)
Armor Class 10
Hit Points 143 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 3 | 2 | 2 | 1 |
Possessions: 700 pp. Golden circlet with four aquamarines (3000 gp). Embroidered and bejeweled glove (2000 gp). Jeweled anklet (2000 gp). Black velvet mask with numerous citrines (80 gp). Cloth of gold vestments (80 gp). Gold cup set with emeralds (12000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold and topaz bottle stopper cork (1400 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (200 gp). Solid gold idol (1200 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Fire opal pendant on a fine gold chain (1800 gp). Old masterpiece painting (1800 gp). Large well-done wool tapestry (200 gp). Jeweled electrum ring (4000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item.
Erdan Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries a battered greatsword and tarnished sword as well. He has chestnut hair. He wears crescent spectacles with a black brim.
Personality: Erdan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with dancing.
History: Gifted from a young age, Erdan studied abroad. He moved from fad to fad and when he turned 15 he discovered dancing. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erdan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable, Artistic, Gifted. Bonds: Attractive. Occupation: Unemployed
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1400 sp.
Finellen Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. She carries a battered greataxe and tarnished shortbow as well. Her hair is golden and curly. Her violet eyes are slightly larger than normal.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a pair of adventurers, Finellen grew up listening to her mother's many stories. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has dedicated herself to building a better kind of golem.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Gifted. Bonds: Rich, Adventurer. Occupation: Masseuse
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Gnome, Auran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 240 gp. 1 Half-Plate.
Daar Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. She wears a colorful flower in her blue crest. Her red eyes lackadaisically let the world flow into them.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the north, certain she would find work there.
Motivation: A rival would like her out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Forgetful. Bonds: Attractive, Immigrant. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 51 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 70000 cp. Solid gold idol (1100 gp). Carved bone or ivory statuette (70 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
