Erdan Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear yellow tank tops with red pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His skin is flawless and his green eyes scan people very quickly.
Personality: This man loves painting and to teach people painting more than just about anything. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Erdan studied abroad. His family was turned out during the war. He and his family wandered east to less war torn lands. He has never given up on his painting dream.
Motivation: To prove his worth to the world.
Ideals: Artistic, Gifted. Flaws: Impulsive, PTSD. Bonds: Attractive. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 7
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
Possessions: 800 gp.
Ernest Acton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has moderate length silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Humans.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered music. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and he feels kind of lost in life
Ideals: Artistic. Flaws: Depressed, Racist. Bonds: Rich, Family. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 8
Hit Points 94 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2400 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp).
Anne Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She sports red clothing, slightly heavier than average wear. She has a hunchback. She has wavy black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is lazy and tries to find solutions quickly.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anne took refuge in the large cave and found the beat up scimitar and armor she uses now. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy.
Flaws: Ugly, Insane, Shy, Lazy. Bonds: Nature. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 200 gp. 1 Darkwood Buckler. 1 Masterwork Light wooden shield. 1 Masterwork studded leather.
Zedaar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His crest, while still mostly black, has prominent grey streaks. His half smiles and gold eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Zedaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Zedaar's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Zedaar and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 19)
Armor Class 11
Hit Points 53 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 5d8+3, Ranged +7 / 5d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 7000 gp. Deep blue spinel (1300 gp). White opal (1200 gp). Golden pearl (60 gp). Golden yellow topaz (1300 gp). Banded agate (15 gp). Amber (60 gp). Golden yellow topaz (1300 gp). Blue quartz (15 gp). Deep green spinel (60 gp). Moss agate (15 gp). Golden pearl (60 gp). Aquamarine (1300 gp). Moss agate (15 gp). Banded agate (15 gp). Jet (60 gp). Moonstone (40 gp). Chrysoprase (40 gp). Red spinel (60 gp). White pearl (60 gp). Silver pearl (60 gp). Black pearl (1300 gp). Violet garnet (1300 gp). Moss agate (15 gp). Freshwater pearl (15 gp). Rhodochrosite (15 gp). Moonstone (40 gp). Black pearl (1300 gp). Citrine (40 gp). Deep blue spinel (1300 gp). Brown-green garnet (60 gp). Golden yellow topaz (1300 gp). 1 Major magic item.
Hugolina Harlan, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She has shaved her head bald. Her eyes are violet and she is always smoking a pipe.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Hugolina was raised in a hard working conservative environment. A gifted student she started as a Spy, but she got bored and became a Butcher. She tends to her Butcher job now, and dutifully fulfills any obligations she has.
Motivation: Wants her loneliness to end; and wants to open a new tavern
Flaws: Shy. Bonds: Job, Has a crush. Occupation: Butcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 18 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 14 (+2) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 10000 cp. Old masterpiece painting (600 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). A necklace of small pink pearls (2000 gp). Gold dragon comb with red garnet eye (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valida Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear grey pants and tee shirts. She wears her black hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She always tries to repair and not replace. It was this mentality that drove her into the Farmer business.
History: Born to a poor family in the city she treasured whatever gifts she got. Her family was turned out during the war. She and her family wandered south to less war torn lands. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has comitted a past crime that haunts her to this day; and wishes to resurrect an old love
Ideals: Persistence. Flaws: Shy, PTSD. Bonds: Poor. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Buckler.
Dimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many blue ritualistic tattoos. He likes to wear tan tank tops with blue pants. He wears his white hair up in a very large beehive style do. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Dimble grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Job, Adventurer. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp. Malachite (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!
