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NPC Generator

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Advanced [show]


Ea Vice, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a faded coat and loose pants complete with broad hat. Her whole body is exceptionally muscular. She wears a broad hat to cover her moderate length red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She takes great joy in being the best Weaver in town.

History: She was born to loving parents in a slum to the north. She was an apprentice working in her father's forge. She moves from town to town, unable to find a place to settle.

Motivation: Balancing her hectic life and new Weaver responsibilities is difficult.

Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Job, Poor. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Ea Vice, Female Tiefling Barbarian 3
Medium (5'0") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Mary Walpole, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her whole body is exceptionally muscular. Her deerstalker hat is riddled with cuts and holes. Her gray eyes have a joyful gleam in them most of the time.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a great chef.

History: Mary was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She used her abilities to travel the world and help people.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult.

Ideals: Optimist, Gifted, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Mary Walpole, Female Human Commoner 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 18 (+4)12 (+1)
Skills Insight +7, Religion +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Full Plate.


Social Check DCs


Arava Pyraxtallinost, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a tight fitting green shirt and pants. She carries a battered sai and tarnished flail as well. Her bronze crest is knotted and matted. This gold eyed southerner is not easily forgotten.

Personality: She loves telling others what to do and how they should feel about things. She is a great chef.

History: Arava lived on a farm with her mother, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Arava has worked very hard to control her curse. She was granted arcane powers by her dying brother.

Motivation: Doesn't want to be a Map Maker and was forced into it by her family.

Ideals: Fighting, Opinionated, Gifted. Flaws: Disease. Bonds: Family. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arava Pyraxtallinost, Female Dragonborn Rogue 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Religion +4, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Richard Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear flannel. His head has been shaved. He has a dull look in his gray eyes.

Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Richard was born on a far northern forest where he grew up under the tutelage of his father, an expert Butcher. He was granted druidic powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and wants a kiss

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Richard Darlington, Male Human Barbarian 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. Carnelian (80 gp).


Social Check DCs


Carrie Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears silk and lounges about seductively. His hair is white and curly. His eyes, though not visible through his cowl, are gray.

Personality: His tongue was cut out and he uses sign language. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Carrie was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic. Flaws: Disease, Insane. Bonds: Attractive, Criminal record. Occupation: Bather

Voice: Gruff and masculine

Attributes [hide]

Carrie Ilphelkiir, Male Elf Warlock 5
Medium (4'8") Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)7 (-2) 17 (+3)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His hair, while still mostly auburn, has prominent grey streaks. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is wracked by social anxiety.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Tim Staurheim, Male Human Rogue 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 11 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is typically in her Merchant uniform. She keeps her orange fur in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She works hard and plays hard.

History: She was born to loving parents in a slum to the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She tends to her Merchant job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and to be a soapmaker again

Ideals: Disciplined. Flaws: Hedonist. Bonds: Job, Attractive, Poor. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Seven Hummingbird, Female Tabaxi Cleric 9
Medium (5'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 78 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)11 (+0) 9 (-1)9 (-1)
Skills Deception +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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