Pikar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears white painted combat armor at almost all times. His chestnut hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Pikar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 15)
Armor Class 10
Hit Points 83 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
Possessions: 6000 gp. Freshwater pearl (5 gp). Chrysoprase (50 gp). Iolite (50 gp). White pearl (50 gp). Alexandrite (1100 gp). Black pearl (1100 gp). Eye agate (5 gp). Peridot (50 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp).
Pennie Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a white suit, brown shirt, and black tie. Her golden hair is well kept. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is calm most of the time but flees social interaction. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Pennie was born on a far eastern island where she grew up under the tutelage of her father, an expert Marshal. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: She wants to meet her childhood hero.
Flaws: Addict, Shy, Disease. Bonds: Adventurer, Immigrant. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 11
Hit Points 44 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 3d6-3, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 280 pp. Amethyst (110 gp). 1 Minor magic item.
Jheri Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is renowned for her bright green dresses and hats. Her bronze crest is still thick. Her eyes are red and she is always smoking a pipe.
Personality: She is almost excessively polite to everyone, even when angry. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born in the west. Jheri was born on a far western mountains where she grew up under the tutelage of her mother, an expert Stylist. She now mingles about in high society.
Motivation: She is greedy; and to end her boredom
Flaws: Shy, Forgetful, Mundane. Bonds: Immigrant, Rich. Occupation: Stylist
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 2000 sp.
Bilga Rayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She typically wears white cloth garments or leather armor. She carries with her a set of glaives on her belt, each one with a amber on the hilt. She wears her chestnut hair up in a very large beehive style do. She has several tiny amber earrings on each ear.
Personality: Bilga wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sold as a small child to a brothel owner, Bilga was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Bilga was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Bilga's father didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 16)
Armor Class 12
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Abyssal
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 8000 gp. Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (500 gp).
River Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'10". She wears a brown costume with the symbols of death on her torso. Her white fur is thinning but still full. She has gleaming, smiling green eyes.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She is a Jackalwere in disguise. At some point she was captured by brigands and was tortured. After several years of this she finally managed to escape. She is searching for what she claims is her rightful reward.
Motivation: She is currently in port desperately looking for someone to get her out.
Bonds: Enemies, Religious, Adventurer, Slave. Occupation: Sellsword
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Iolite (20 gp).
Susannah Mori, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally well dressed albeit a few years behind the times. Her long red hair is drawn into a two foot long braid. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She would rather hide behind her crafts than deal with other people.
History: Susannah lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 6 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 7 (-2) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2400 gp. Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item.
Baradad Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is short and green. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Justice. Flaws: Disease. Bonds: Family, Adventurer, Job. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 14)
Armor Class 12
Hit Points 84 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Banded agate (8 gp). Fiery yellow corundum (1600 gp). Tiger eye turquoise (8 gp). Azurite (8 gp). Alexandrite (1200 gp). Violet garnet (1200 gp). Pink pearl (120 gp). Deep blue spinel (1200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
