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NPC Generator

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Advanced [show]


Gurdis Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears an entirely grey suit with white socks and a vest with buckled shoes, she is not a threatening figure. Her head has been shaved. Her violet eyes dart from person to person to random spaces in the air.

Personality: Gurdis is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Gurdis is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Gurdis was raised in a hard working conservative environment. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She struck the Marshal job and began her own company from there.

Motivation: Regain custody of her daughter; and marry her brother to traveling adventurers

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Family, Job. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Gurdis Daerdahk, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Celestial, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 7000 cp.


Social Check DCs


Hamil Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white Stetson hat and white clothes. His hair is blonde and curly. His eyes are a pleasant blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Impeccable. Bonds: Slave, Rich, Guardian. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Hamil Smoothhands, Male Halfling Sorcerer 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 5 (-3)11 (+0)
Skills Nature +5, Survival +0
Senses Passive Perception 7
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bardryn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears bulky grey painted plate armor. Beneath her clothing is a huge mess of scar tissue. Her red hair is kept up in a ponytail inside a Stetson hat. She is baby faced.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not believe in violence as a means to an end. She is a dedicated Jeweler but believes her peers are too gung-ho.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She inherited the family business which she has now maintained for 8 years.

Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult.

Ideals: Pacifist. Bonds: Slave, Job, Military, Mentor. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Bardryn Dankil, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 18 (+4)12 (+1) 16 (+3)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 290 gp. 1 Climber’s kit.


Social Check DCs


Blossom Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this northern woman wears tight fitting clothing which further accentuates her frame. Her long silver hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a Crown-heir, her mother struggled to pay the bills. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, In love, Poor, Adventurer. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Blossom Hogcollar, Female Halfling Ranger 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. 1 Bullseye lantern.


Social Check DCs


Ellywick Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears professional attire. Her brown hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born into a rich family. Like her father and her sister before her, after school she went straight into learning to become a Stableman. She tends to her Stableman job now, and dutifully fulfills any obligations she has.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Ellywick Umbodoben, Female Gnome Wizard 14
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 34 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 6000 gp. Rock crystal (60 gp). Lapis lazuli (14 gp). Moonstone (60 gp). Smoky quartz (60 gp). Black pearl (900 gp). Malachite (14 gp). Sard (60 gp). Azurite (14 gp). Aquamarine (900 gp). Alexandrite (900 gp). Hematite (14 gp). Moonstone (60 gp). Moss agate (14 gp). Rhodochrosite (14 gp).


Social Check DCs


Habor Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his right hand. His blue hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a son. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, In love, Military, Family. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Habor Abstract, Male Tiefling Aristocrat 3
Medium (5'7") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Caramip Folkor, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her hair in dreadlocks. Her green eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Sold as a small child to a brothel owner, Caramip was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She now mingles about in high society.

Motivation: Many giants want her driven away; and she wants revenge against giants

Flaws: Ugly, Shy. Bonds: Rich, Mentor, Enemies. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Caramip Folkor, Female Gnome Paladin 11
Small (3'0") Gnome, Chaotic Good (CR 11)
Armor Class 13
Hit Points 98 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Medicine +3, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. Alexandrite (200 gp). Sardonyx (80 gp). Aquamarine (200 gp).


Social Check DCs

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