Caelynn Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a weathered and beat up set of banded mail beneath an oversized violet coat. She keeps her long brown hair kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: While she acts the brute, she is far gentler than she would appear. As long as the job gets done she does not care how it got done.
History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caelynn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is content.
Ideals: Fighting, Professionalism. Flaws: Mundane. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 4000 sp. 1 Minor magic item.
Quarethon Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has rusty crest. His eyes, though not visible through his cowl, are red.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker, Entrepeneur, Gifted, Athletic. Bonds: Attractive, Criminal record. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Fulbar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He carries with him a set of bastard swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is short and golden. His eyes are likewise violet. His teeth are white and perfect.
Personality: Eccentric and domineering, Fulbar will drive conversation. He feeds upon the attention of others.
History: Fulbar was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Fulbar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Smoking Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her black fur is heavily combed to the left. Her blue eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She also hits on women, regardless of circumstances.
History: Born to a Painter, her father struggled to pay the bills. Through the years after Smoking was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Smoking's father didn't care for her much, and the feeling was mutual. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To clean up the streets; and she's in love
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Has a crush, Poor, Guardian. Occupation: Spice Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 1100 gp.
Pennie Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a custom-built plate barding that's adorned with white lining and desert motifs, and a wedding ring on her left hand. Her white hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She helped her father out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Criminal record, Job. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 9)
Armor Class 15
Hit Points 48 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 15 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1400 gp.
Glim Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This southern man wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are violet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Depressed, Fearful, Ugly. Bonds: Poor, Immigrant. Occupation: Shipwright
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 6)
Armor Class 10
Hit Points 20 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Nedda Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she likes to wear ponchos typically of a light red in addition to tight pants. Her brown hair is cut short. She has a dull look in her blue eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Nedda is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her absent mother; and meet up once more with her childhood friend
Flaws: Disease, Antagonistic, PTSD. Bonds: Family, Adventurer. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 16
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
