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NPC Generator

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Advanced [show]


Zepar Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is greasy and uncared for. His red eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Rich, Mentor, Has a crush. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Zepar Ambition, Male Tiefling Monk 7
Medium (6'4") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 10 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 4 (-3)14 (+2) 15 (+2)17 (+3)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 30000 cp. Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Leaf Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. His gray fur is slicked back into a classic pompadour. His eyes are likewise blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Animal Trainer in town.

History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: He feels kind of lost in life; and to be a unemployed again

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Job, Nature. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Leaf Wind, Male Tabaxi Cleric 8
Medium (6'10") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)18 (+4) 16 (+3)13 (+1)
Skills Nature +7, Stealth +6
Senses Passive Perception 13
Languages Common, Aquan, Halfling, Gnome, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 180 pp. Solid gold idol (1200 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. With a patchy red beard and wild red hair. His eyes are green and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sellsword father left him crippled. He was granted psionic powers by his dying brother.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Pacifist, Gifted, Logical. Flaws: Antagonistic, Disease. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Azaki Arnuanna, Male Elf Rogue 4
Medium (5'4") Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Elven, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kabbarg Ainsley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is generally shirtless and showing off her tattooed chest. She has a penchant for wearing a ring with an oversized ruby on her right hand. Her black hair is styled in orderly dreadlocks. Her green eyes are passionate and lively.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a font of random trivia from the lore and stories she has discovered

History: She comes from a rich western family. She made a point of taking high paying jobs and getting most of it up front. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and she's looking for her big break

Ideals: Logical. Bonds: Rich, Family, Adventurer, Job. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Kabbarg Ainsley, Female Half-Orc Warlock 13
Medium (5'5") Half-Orc, Neutral Evil (CR 13)
Armor Class 13
Hit Points 63 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)4 (-3) 14 (+2)8 (-1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Violet garnet (1100 gp). Iolite (80 gp). Fiery yellow corundum (1400 gp). Hematite (5 gp). Moss agate (5 gp). Brown-green garnet (80 gp). Hematite (5 gp). 1 Medium magic item.


Social Check DCs


Eloise Lancaster, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her halberd. Her black hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She can't help but pocket interesting objects she comes across

History: She was born in the north. Eloise was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Eloise decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has decided she is irredeemable; and seeks redemption

Ideals: Disciplined. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Eloise Lancaster, Female Human Expert 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 10 (+0)7 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Gardain Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered mace and tarnished whip as well. His hair is brown and curly. He has blue eyes and a brown hat with a black feather.

Personality: Gardain is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a plains tribe. Gardain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: Many goblins want him driven away; and a need for knowledge about a nearby landmark

Ideals: Fighting, Extrovert, Philantrophist. Bonds: Attractive, Nature. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Gardain Daraln, Male Dwarf Paladin 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)7 (-2) 12 (+1)12 (+1)
Skills Deception +3, Investigation +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 gp. White pearl (140 gp).


Social Check DCs


Caramip Offund, Female Gnome [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head, and sports empty pouches on her belt. She has a very tight haircut. Her eyes, though not visible through her cowl, are violet.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Caramip grew up listening to her father's many stories. In her 11th year, her parents were killed by a gnolls raid, leaving Caramip alone in the world. After a stint in an orphanage, she was adopted. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To clean up the streets; and meet up once more with her childhood friend

Ideals: Disciplined. Bonds: Enemies, Adventurer, Guardian. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Caramip Offund, Female Gnome Fighter 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)16 (+3) 14 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Auran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 240 gp. Gold dragon comb with red garnet eye (300 gp). Solid gold idol (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs

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