Odo Wesley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of the sun god around his neck, and a sword on his belt. His blonde hair is lengthy. He has several tiny emerald earrings on each ear.
Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has money and likes to spend it; and he wants to get laid
Ideals: Fighting, Extrovert. Bonds: Rich, Has a crush, Adventurer. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 68 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
Possessions: 10000 sp. Bloodstone (30 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.
Nimble Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is renowned for her bright pastel dresses and hats. She wears her brown fur down. She has gleaming, smiling green eyes.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She is the product a well kept family trust fund and as such has never really known need. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She has money and likes to spend it.
Bonds: Enemies, Immigrant, Rich, Criminal record. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant, Druidic, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item.
Sun Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His white fur is drawn into a tight pony tail with a card scrunchie. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Flattery will make him almost putty in your hands.
History: Sun was born with his father's beautiful face. In his youth he was a Servant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed, Selfish, PTSD. Bonds: Attractive. Occupation: Stylist
Voice: Spits and sputters
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 8)
Armor Class 9
Hit Points 73 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 18 (+4) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Terran, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1100 gp). Jeweled anklet (1000 gp). Sapphire pendant on gold chain (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jillian Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears many layers of old clothing at all times. Her silver hair is lengthy. Her eyes are violet and she is always smoking a pipe.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She always tries to repair and not replace. It was this mentality that drove her into the Priest business.
History: She was born at the edge of vast plains. Jillian liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to have a good time and be beloved
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Priest
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 62 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 700 gp.
Anakis Victory, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a black poncho over her likewise colored trousers and shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is blue and curly. She wears a mask on her face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She receives visions of the future at random moments
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying brother.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Passionate, Gifted. Bonds: Attractive, Religious. Occupation: Shipwright
Voice: Russian accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 110 pp. Blue quartz (8 gp). 1 Minor magic item.
Duvamil Beren, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a lot of dark rich colors, with gold accents. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born the only child of a wealthy merchant. A freak accident while working with her Miller mother left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Someone believes her a fraud; and revenge
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Banker
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 9)
Armor Class 14
Hit Points 48 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1600 gp. Obsidian (5 gp). Jasper (80 gp). Banded agate (5 gp). Citrine (80 gp). Obsidian (5 gp). Black pearl (600 gp). Banded agate (5 gp). 1 Minor magic item.
Flame Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'9". She wears a tight fitting pastel shirt and pants, and her gloved hand is found clutching a rapier. Her long orange fur is drawn into a two foot long braid. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth she was tutored by a cruel and relentless mentor. Flame abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend.
Ideals: Philantrophist, Joker. Bonds: Attractive, Mentor, Adventurer. Occupation: Mercenary
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 107 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Abyssal
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
Possessions: 2000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Finely wrought small gold bracelet (20 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Black velvet mask with numerous citrines (160 gp). Jeweled electrum ring (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Brass mug with jade inlays (300 gp). Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
