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NPC Generator

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Advanced [show]


Abalaba Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She sports blue clothing, slightly heavier than average wear. Her skin is fair and her fingers are delicate and long. She has a long white ponytail with little hanging trinkets. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is able to make almost anything out of random pieces of junk.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: A strong sense of loyalty to Half-Orc people; and she has passion for adventuring and risk

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Abalaba Sympony, Female Gnome Barbarian 7
Small (3'5") Gnome, Neutral Good (CR 7)
Armor Class 9
Hit Points 59 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)15 (+2) 9 (-1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Ignan
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Rose Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears professional attire. She has moderate length golden hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born in the north, but her parents moved at a very young age to the south. Brilliant and gifted she never wanted to apply herself. She was granted druidic powers by her dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Disciplined, Optimist, Gifted. Bonds: Attractive, Immigrant. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Rose Warmwater, Female Halfling Bard 4
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp.


Social Check DCs


Naamah Revulsion, Female Tiefling [Permalink]

Personal [hide]

Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is muscular with a powerful set of arms. She wears her white hair down. She has several tiny ruby earrings on each ear.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with a lost civilization.

History: Naamah was born in the east. At a young age she loved to build and create. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has money and likes to spend it

Ideals: Persistence. Flaws: Insane. Bonds: Rich, Adventurer, Guardian, Debt. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Naamah Revulsion, Female Tiefling Wizard 2
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)19 (+4)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 140 gp.


Social Check DCs


Rolf Conway, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Immigrant, Poor. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Rolf Conway, Male Human Wizard 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Simon Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky violet painted plate armor. His brown hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: He's looking for his big break.

Ideals: Justice, Optimist. Bonds: Adventurer, Family. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Simon Larson, Male Half-Elf Warrior 4
Medium (5'5") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 15 (+2)10 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Tawna Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair is braided into rings. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Dilettante, but she was a colossal failure. She became a Sellsword soon after.

Motivation: Balancing her hectic life and new Sellsword responsibilities is difficult; and expand her business

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Tawna Greenbottle, Female Halfling Commoner 11
Small (3'1") Halfling, Lawful Neutral (CR 11)
Armor Class 15
Hit Points 16 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)19 (+4) 8 (-1)11 (+0) 14 (+2)16 (+3)
Skills History +4, Survival +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 3d8-3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2600 gp. White pearl (110 gp). Azurite (9 gp). Moonstone (70 gp). Red-brown spinel (110 gp). Star ruby (1000 gp). Chrysoprase (70 gp). Violet garnet (1400 gp). Deep blue spinel (1400 gp).


Social Check DCs


Baggi Halsey, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white tunic with grey highlights, and long pastel pants that bunch up around her shoes. With wild blonde hair. Her eyes are likewise gray.

Personality: She is irascible and easily irritated. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: The child of western immigrants she idolized her mother. Her childhood dream was to be a Armorer, but she was a colossal failure. After a long history of fighting, Baggi and her spouse have recently divorced.

Motivation: To be a Armorer again; and to protect her home

Flaws: Antagonistic. Bonds: Family, Immigrant, Job, Guardian. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Baggi Halsey, Female Half-Orc Commoner 1
Medium (5'5") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Carnelian (30 gp).


Social Check DCs

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