Himo Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This eastern man very much looks the part of a Barrister. His clothes are grease stained in places. His blonde hair is long and unkept. His green eyes peer out from beneath his broad tan hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the east. A gifted student he started as a Jeweler, but he got bored and became a Barrister. He became a Barrister soon after.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and sabotage a competitor
Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Creega Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears bulky black painted plate armor. Her blonde hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born in the south to a Stableman, Creega learned a great deal about her father's area of expertise. Her childhood dream was to be a Body Guard, but she was a colossal failure. She used her abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Tabaxi people; and sabotage a competitor
Ideals: Impeccable, Philantrophist. Flaws: Racist. Bonds: Slave, Job. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp. 6 Acid flasks.
Ovak Yorke, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Her long auburn hair reaches down to her waist. Her eyes are likewise violet.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ovak took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Flaws: Insane. Bonds: Adventurer, Attractive, Criminal record, Nature. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 8
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp.
Kite Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His yellow fur, when down, is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.
History: Kite was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Antagonistic, Insane, Impulsive. Bonds: Poor. Occupation: Stylist
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Torinn Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He wears his bronze crest down. His eyes are likewise red.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Artistic. Flaws: Cynical, Antagonistic. Bonds: Job, Enemies. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 93 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 15 (+2) | 7 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Srorthen Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'3". He wears an entirely green suit with tan socks and a vest with buckled shoes, and his gloved hand is found clutching a sword. His silver crest is lengthy. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Dragonborn culture. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born in a small island village. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Ideals: Artistic. Flaws: Racist. Bonds: Family, Nature, Adventurer. Occupation: Junk Dealer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
Harvest Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. She has gray fur. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She acts crazy and hedonistic. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Harvest was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She worked as a nervous Laborer and found it very stressful. She ran away from her former home and has been making her living as a Laborer for the past few years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Addict, Hedonist. Bonds: Attractive, Job, Poor. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
