Quespa Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears dark leathers with embroidery. She has no crest. Her ears are large.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of southern immigrants she idolized her mother. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Quespa never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She wants revenge against giants; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Ugly. Bonds: In love, Immigrant, Enemies. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 7)
Armor Class 9
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Orc, Giant
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Loopmottin Gummen, Female Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this northern woman typically wears tan cloth garments or leather armor. Her chestnut hair is cut short. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is skeptical of what others tell her and is slow to trust.
History: Born in the north to a Stylist, Loopmottin learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has achieved small success as a Stylist.
Motivation: Balancing her hectic life and new Stylist responsibilities is difficult.
Ideals: Athletic. Flaws: Racist, Shy. Bonds: Attractive, Job. Occupation: Stylist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 17000 sp. Jade (100 gp). 1 Minor magic item.
Eridred Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is portly but not overly obese. She has dyed her greying golden hair a little too much giving a sharp golden color. She has a dull look in her green eyes.
Personality: Prone to second guessing herself, she comes off as nervous. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Eridred abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her old friends; and she would like to get married and retire
Flaws: Shy. Bonds: Has a crush, Adventurer, Rich, Family. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 4000 cp. Black pearl (400 gp). Hematite (13 gp). Rhodochrosite (13 gp). 1 Half-Plate.
Hupe Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a white tunic with blue highlights, and long violet pants that bunch up around his shoes. His hair is long and golden with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has amber eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He believes the world needs to unite to get rid of dire rats once and for all.
History: Hupe hails from a village terrorized by dire rats. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hupe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hupe. He got away from his former life and has fallen to alcoholism.
Motivation: Wants his loneliness to end; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Addict. Bonds: Criminal record, Enemies, Has a crush. Occupation: Junk Dealer
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Griselda Southey, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman typically wears brown cloth garments or leather armor and is in decent physical shape. She keeps her long golden hair kept up in a rat tail. Her violet eyes are passionate and lively.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a pair of adventurers, Griselda grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. She is searching for what she claims is her rightful reward.
Motivation: She would like to get married and retire; and to reunite with her old friends
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job, Has a crush. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. 4 Alchemist’s fire.
Flame Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears bulky pastel painted plate armor. His clothes are grease stained in places. His red fur is lengthy and is close to two feet long. This blue eyed southerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Slave Trader father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Farmer
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 700 gp.
Cloak Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. He wears a broad hat to cover his moderate length cinnamon fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He feeds upon the attention of others.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He has worked as a Locksmith like his mother before him.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Military, Job. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 11)
Armor Class 12
Hit Points 52 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 210 pp. Sardonyx (70 gp). Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
