Helja Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has styled her chestnut hair well, parting it to the right. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Helja hails from a village terrorized by orcs. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.
Motivation: Many orcs want her driven away.
Flaws: Antagonistic, Forgetful. Bonds: Immigrant, Attractive, Enemies. Occupation: Farmer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp.
Riswynn Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with violet socks and a vest with buckled shoes. She keeps her blonde hair in a pixie cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a logical person and will generally grow upset if things defy logic and science.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many dire rats want her driven away; and retire the richest woman in the west
Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Beggar
Voice: Irish accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Gerard Breeden, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He is portly but not overly obese. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are slightly larger than normal.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and his spouse's relatives view him with great suspicion
Flaws: Terse. Bonds: Rich, Nature, Adventurer, Family. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 40 pp. Carnelian (70 gp). Fiery yellow corundum (400 gp).
Theriatis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'9". He wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars, and his gloved hand is found clutching a shield. His golden hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Theriatis is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Addict, Depressed, Antagonistic. Bonds: Military, Religious. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Thunderstones. 1 Everburning torch. 1 Smokesticks. 1 Alchemist’s fire.
Trail Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His beige fur has been sun bleached extensively. This amber eyed westerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: He was born in the west. Trail was born on a far western desert where he grew up under the tutelage of his mother, an expert Tailor. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Insomniac. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp. Eye agate (14 gp). Moonstone (80 gp). Blue quartz (14 gp).
Drusilia Lathalas, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bald on top and has large silver tufts of hair around her ears. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of giants once and for all.
History: The child of eastern immigrants she idolized her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She left for the east, certain she would find work there.
Motivation: Her religion dominates her actions; and she has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Adventurer, Religious. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 200 gp. Lapis lazuli (13 gp). Chrysoprase (80 gp). Freshwater pearl (13 gp). 4 Smokesticks. 4 Acid flasks.
Grai Lindsay, Female Half-Orc [Permalink]
Personal [hide]
Description: She is typically in her Assassin uniform. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. Her white hair is lengthy. Her green eyes have a joyful gleam in them most of the time.
Personality: Grai wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in the north to a Assassin, Grai learned a great deal about her father's area of expertise. There was a wharf not far from home where she often wandered off to fish. She has drifted from career to career and currently works as a Assassin.
Motivation: Further expansion of business.
Ideals: Disciplined, Optimist. Bonds: Job, In love, Nature. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 11)
Armor Class 13
Hit Points 66 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
Possessions: 70 pp. Black velvet mask with numerous citrines (40 gp). Sapphire pendant on gold chain (2800 gp). 1 Minor magic item. 1 Minor magic item.
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