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NPC Generator

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Advanced [show]


Quelenna Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears just a violet suit. She sports golden long hair. Her ears are large.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised in a white middle class family as the only child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and her spouse's relatives view her with great suspicion

Flaws: Ugly, Antagonistic, Mundane. Bonds: Family, Nature. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Quelenna Cithreth, Female Half-Elf Paladin 5
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp.


Social Check DCs


Edge Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his hammer, and carries hammers. He has styled his orange fur well, parting it to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He receives visions of the future at random moments

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a crush on the local Armorer.

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Edge Paws, Male Tabaxi Sorcerer 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 22 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)8 (-1) 18 (+4)11 (+0)
Skills Insight +8, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2400 gp.


Social Check DCs


Mord Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears professional attire. His golden hair, when down, is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Mord isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is afraid of women and trembles around them

History: Mord was born in the north. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mord Altham, Male Half-Orc Adept 7
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)10 (+0) 8 (-1)10 (+0)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Woodhouse, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow coat over a grey low-cut shirt, and a top hat upon her head. Her chestnut hair is wavy and long. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She worked as a nervous Farmer and found it very stressful. She now owns her own business.

Motivation: She is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Artistic. Flaws: Insomniac, Insane. Bonds: Rich, Job. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Elizabeth Woodhouse, Female Half-Elf Commoner 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 6
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Stealth -1
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged -1 / 2d4-4, Grapple +2

Possessions: 5000 sp. Emerald (1400 gp). Tiger eye turquoise (11 gp). Lapis lazuli (11 gp). Sard (80 gp).


Social Check DCs


Olunt Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He is physically well-built. His blonde hair is unkempt and raggedy. His eyes, though not visible through his cowl, are amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Religious, Adventurer. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Olunt Eversharp, Male Dwarf Wizard 8
Medium (4'2") Dwarf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 31 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Aquan, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 400 gp. Bloodstone (80 gp). Black pearl (1100 gp).


Social Check DCs


Nimble Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her cinnamon fur is lengthy. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: Prone to second guessing herself, she comes off as nervous. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tanner arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Ugly, Shy, Impulsive. Bonds: Rich. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Nimble Buttons, Female Tabaxi Commoner 10
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 32 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 17 (+3)16 (+3)
Skills Insight +7, Investigation +6
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 1900 gp. Amethyst (100 gp). Azurite (6 gp). Coral (100 gp). Obsidian (6 gp). Obsidian (6 gp). Moss agate (6 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp).


Social Check DCs


Thomas Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: Thomas hails from a village terrorized by illithids. After coming to the age of reason, Thomas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Logical. Bonds: Poor, Religious, Enemies. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Cumberbatch, Male Human Wizard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Moss agate (16 gp). Bloodstone (50 gp). Jet (160 gp).


Social Check DCs

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