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NPC Generator

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Advanced [show]


Vistra Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is brown, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She can't help but pocket interesting objects she comes across

History: She was born in the south, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Rich, Attractive, Criminal record, Immigrant. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Vistra Daerdahk, Female Dwarf Bard 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Gargax Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered rapier and tarnished shortbow as well. His green crest is slicked back into a classic pompadour. His half smiles and gold eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Mason. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Mason business at a young age. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting, Logical. Bonds: Attractive, Job, Rich. Occupation: Mason

Voice: Whispers

Attributes [hide]

Gargax Grrrmmballhyst, Male Dragonborn Cleric 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)12 (+1) 15 (+2)17 (+3)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 3000 sp.


Social Check DCs


Percival Coombs, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His hair is silver and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Half-Orc culture. He also has developed a complete distrust of the Seamstress profession.

History: Born in the west to a Marshal, Percival learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Racist, Insane. Bonds: Job, Enemies. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Percival Coombs, Male Human Cleric 11
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Medicine +4, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 6000 sp. Sapphire pendant on gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A silver and pearl hairclip (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses like a well dressed Stylist does. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.

History: Born in the south to a Stylist, Gerbo learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Stylist job and began his own company from there.

Motivation: Expand his business; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Stylist

Voice: High pitched, excited

Attributes [hide]

Gerbo Nackle, Male Gnome Aristocrat 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)9 (-1) 7 (-2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shifting Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she tends to wear a large pastel jacket. Her fur, while still mostly lavender, has prominent grey streaks. Her eyes are hazel and catlike.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Shifting liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion

Ideals: Passionate, Artistic. Bonds: Family, Immigrant, Nature. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Shifting Candle, Female Tabaxi Ranger 14
Medium (4'8") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 102 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Survival +7
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 1000 gp. Blue star sapphire (400 gp). Golden yellow topaz (600 gp). Azurite (6 gp). Eye agate (6 gp). Aquamarine (600 gp). Moss agate (6 gp). Rhodochrosite (6 gp). Coral (100 gp). Deep green spinel (100 gp). Jet (100 gp). Lapis lazuli (6 gp). 1 Medium magic item.


Social Check DCs


Millicent Lepus, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She likes to wear yellow tank tops with brown skirt. Her chestnut hair is unkempt and raggedy. Her eyes are a pleasant violet.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.

History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Millicent Lepus, Female Half-Elf Rogue 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Merihim Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He carries a battered morningstar and tarnished quarterstaff as well. His purple hair is knotted and matted. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the east, but his parents moved at a very young age to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Terse, Fearful. Bonds: Immigrant, Criminal record. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Merihim Fascination, Male Tiefling Barbarian 4
Medium (6'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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