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NPC Generator

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Advanced [show]


Ella Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is still thick. She has a dull look in her amber eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a small toy that she constantly fidgets with.

History: Born in a small village she learned the ways of the warrior from her father. A gifted student she started as a Fletcher, but she got bored and became a Mercenary. She inherited the family business which she has now maintained for 9 years.

Motivation: Revenge; and to be a fletcher again

Ideals: Joker, Fighting. Flaws: Addict. Bonds: Job, Enemies. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Ella Eastaughffe, Female Human Expert 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)4 (-3) 6 (-2)10 (+0)
Skills Investigation -1, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp. 3 Tanglefoot bags.


Social Check DCs


Mûg Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. He wears his chestnut hair down. His fierce hazel eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.

History: He is a Maurezhi in disguise. Mûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker, Logical. Bonds: Rich, Adventurer, Nature. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Mûg Ansley, Male Half-Orc Ranger 7
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 7
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +0 / 2d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (400 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item.


Social Check DCs


Delg Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with feathered hat. His hair is always cut to a buzz. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the east

Ideals: Disciplined, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Delg Torunn, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 18 (+4)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 330 gp. 1 Magnifying glass.


Social Check DCs


Nissa Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is dressed in earthy colors with a blue and green handkerchief worn on her right side. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She dropped out of school before completing her studies. She has worked as a Fisher like her mother before her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and balancing her hectic life and new fisher responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Job, Family, Rich. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Nissa Horcusporcus, Female Gnome Rogue 8
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)14 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4

Possessions: 100 pp. Emerald (700 gp). Fiery yellow corundum (700 gp). Eye agate (11 gp). Freshwater pearl (11 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalaba Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a hunchback. Her golden hair is matted, messy, and big. Her eyes are amber.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dalaba grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dalaba. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Mundane, Impulsive. Bonds: Rich, Criminal record. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Dalaba Fabblestabble, Female Gnome Sorcerer 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)7 (-2) 17 (+3)15 (+2)
Skills Investigation +0, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Red garnet (120 gp). Blue quartz (9 gp). Malachite (9 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Naivara Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has shaved her head bald. Her otherwise smooth face is marked with small tiny scars.

Personality: This woman loves poetry and to teach people poetry more than just about anything. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the north. Naivara was born on a far northern island where she grew up under the tutelage of her father, an expert Painter. She has recently gotten a pet goose that steals things from people.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and she wants nothing more than to rejoin the army

Ideals: Artistic. Bonds: Military, Immigrant, Criminal record, Adventurer. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Naivara Meliamne, Female Half-Elf Adept 3
Medium (4'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Investigation +2, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Isabella Gladstone, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and green robe with the hood down. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a cross on it. She has styled her black hair well, parting it to the right. She has several tiny sapphire earrings on each ear.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Navigator business at a young age. Cursed with vampirism at a very young age, Isabella has worked very hard to control her curse. She inherited the family business which she has now maintained for 6 years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Disciplined, Joker. Flaws: Disease. Bonds: Rich, Job. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Isabella Gladstone, Female Human Adept 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 800 sp.


Social Check DCs

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