Ermina Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is drawn into a tight pony tail with a skull scrunchie. She wears large thick round spectacles.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Due to her spouse's obsession with being a Animal Trainer they were divorced and she won custody of their daughter. She worked as a Glassblower, and she later adopted a second daughter.
Motivation: To unite with her brother.
Flaws: Antagonistic. Bonds: Military, Nature, Family. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Draconic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Adelaide Rutherford, Female Human [Permalink]
Personal [hide]
Description: She wears a grey collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her golden hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She will rave to anyone who will listen. She is afraid of women and trembles around them
History: She was born in the east, but her parents moved at a very young age to the south. She went to a religious school and was inspired by the priests there in charitable deeds. She left for the east, certain she would find work there.
Motivation: She loathes her own lifestyle; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Shy, Depressed. Bonds: Immigrant, Religious. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Alex Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears yellow painted combat armor at almost all times. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east, but his parents moved at a very young age to the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Mogg Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His white hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and wishes to resurrect an old love
Ideals: Logical. Bonds: Job, Rich, Adventurer, In love. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 9)
Armor Class 13
Hit Points 58 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1400 gp.
Grom Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'6" and is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His right leg appears badly burned and disfigured. His silver hair is kept up in a ponytail inside a Stetson hat. His amber eyes dart from person to person.
Personality: Grom is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Grom grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He is searching for what he claims is his rightful reward.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Adventurer, Debt. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 24000 sp. Onyx (80 gp). Star ruby (1000 gp). Malachite (12 gp). Freshwater pearl (12 gp).
Raer Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His hair is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the north to a Engraver, Raer learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He has worked as a Engraver like his father before him.
Motivation: He is a bit of a kleptomaniac; and expand his business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: Aquamarine (1100 gp). Onyx (30 gp).
Maiathah Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She wears a fancy tan dress. She carries a battered spear and tarnished axe as well. Her auburn hair is heavily combed to the right. Her skin is flawless and her green eyes scan people very quickly.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She works hard and plays hard.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maiathah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting, Joker. Flaws: Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp. Carnelian (70 gp).
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