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NPC Generator

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Advanced [show]


Nim Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy silver hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. Nim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Server, but he was a colossal failure. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Family, Rich, Job. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Nim Flows, Male Half-Elf Rogue 13
Medium (5'4") Half-Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 74 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 600 pp. Finely wrought small gold bracelet (70 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Jeweled gold crown (8000 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Margery Darby, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is knotted and matted. Her brown eyes are passionate and lively.

Personality: Margery is depressed about a lot of things. She tends to be a nihilist. She is lazy, self-centered, vain, and jealous.

History: Born in a small village she learned the ways of the warrior from her father. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Ugly, Depressed, Selfish. Bonds: Rich, Family. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Margery Darby, Female Human Fighter 8
Medium (5'2") Human, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Minor magic item.


Social Check DCs


Dain Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears dark leathers with embroidery. He has a hunchback. With a patchy silver beard and wild silver hair. His eyes are gray and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Butcher profession.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. After a long history of fighting, Dain and his spouse have recently divorced.

Motivation: To prove his worth to the world; and further expansion of business

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Immigrant. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Dain Torunn, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 8 (-1)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Loopmottin Garrick, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a well pressed and immaculate suit (or dress). She has done her best to style her chestnut hair to look like a famous performer. Her eyes are likewise gray.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Loopmottin was born with her mother's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: Her religion dominates her actions; and to reunite with her old friends

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Adventurer, Religious. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Loopmottin Garrick, Female Gnome Fighter 14
Small (3'0") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 121 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 19 (+4)12 (+1) 11 (+0)7 (-2)
Skills Investigation +6, Survival +5
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 4d6-3, Ranged +5 / 4d6+0, Grapple +0

Possessions: 1000 pp. Golden yellow topaz (1000 gp). Deep green spinel (110 gp). Blue star sapphire (800 gp). Deep blue spinel (1000 gp). Hematite (11 gp). Deep blue spinel (1000 gp). Rhodochrosite (11 gp). Obsidian (11 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mastema Hurt, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a faded coat and loose pants complete with deerstalker hat. She sports a flattop hair cut. Her eyes are silver and beady.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is skeptical of what others tell her and is slow to trust.

History: Her mother raised her in a mountain cabin. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's repulsed by the PC; and meet up once more with her childhood friend

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Nature. Occupation: Painter

Voice: American accent

Attributes [hide]

Mastema Hurt, Female Tiefling Wizard 2
Medium (6'4") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 70 pp. 1 Masterwork Musical instrument.


Social Check DCs


Simon Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears grey painted combat armor at almost all times. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.

History: A powerful necromancer made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy.

Flaws: Mundane, Shy. Bonds: Mentor, Rich. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Simon Westbrook, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Thunderstones.


Social Check DCs


Nim Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. He sports a long chestnut beard, and similarly colored long hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Nim will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Nim hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert. Bonds: Attractive, Job, Enemies, Nature. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Nim Berevan, Male Elf Cleric 7
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: Just what you see.


Social Check DCs

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