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Advanced [show]


Kilvar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear grey pants and tee shirts. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 3 years old his parents immigrated from the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Philantrophist. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Hunter

Voice: German accent

Attributes [hide]

Kilvar Aranore, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Caeldrim Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He carries a battered pickaxe and tarnished spear as well. His black hair is lengthy and is close to two feet long. His gray eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caeldrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Lazy. Bonds: Attractive, Slave. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Caeldrim Caerdonel, Male Elf Warrior 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: Amethyst (40 gp). Sard (40 gp).


Social Check DCs


Gillyd Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her warhammer always slung over her shoulder. Her silver hair is greasy and uncared for. Her eyes are green and beady.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Gillyd was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Dilettante hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Flaws: Ugly, Antagonistic. Bonds: Slave, Poor, Adventurer. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Gillyd Glanhig, Female Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)18 (+4) 13 (+1)7 (-2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Draconic, Undercommon, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp. Tourmaline (50 gp). Silver pearl (50 gp). Onyx (40 gp). 1 Banded mail.


Social Check DCs


Carrie Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries morningstars. He wears a colorful flower in his red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Carrie does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Carrie reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carrie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting. Flaws: Impulsive, Depressed. Bonds: Attractive, Military. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Carrie Ilphelkiir, Male Elf Paladin 13
Medium (5'3") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 99 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)15 (+2) 7 (-2)12 (+1)
Skills Athletics +6
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Auran
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. Chrysoprase (60 gp). Peridot (60 gp). Golden yellow topaz (900 gp). Rich purple corundum (800 gp). Aquamarine (900 gp). Moss agate (6 gp). Eye agate (6 gp). Aquamarine (900 gp). Malachite (6 gp). Violet garnet (900 gp). Freshwater pearl (6 gp). Deep green spinel (150 gp).


Social Check DCs


Jane Kent, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is white and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She also has developed a complete distrust of the Miner profession.

History: She was born into a rich family. Her first spouse was a Miner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has worked as a Marshal like her mother before her.

Motivation: Balancing her hectic life and new Marshal responsibilities is difficult; and she is unsatisfied with her job

Flaws: Sensitive. Bonds: Attractive, Job, Rich, Family. Occupation: Marshal

Voice: American accent

Attributes [hide]

Jane Kent, Female Human Rogue 11
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 44 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)16 (+3) 7 (-2)9 (-1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Aquan, Halfling, Gnome
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +3

Possessions: 17000 sp. Amber (100 gp). 1 Minor magic item.


Social Check DCs


Arnold Preston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He has a long black beard with little hanging trinkets. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of eastern immigrants he idolized his mother. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: Many dire rats want him driven away; and a need for knowledge about a nearby landmark

Flaws: Depressed, Hedonist. Bonds: Poor, Immigrant, Adventurer, Enemies. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Arnold Preston, Male Human Wizard 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 7 (-2)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Decarabia Grief, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of rapiers, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has red hair. Her eyes are silver and she is always smoking a pipe.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was raised in a mountains tribe. Over the years she perfected her riding and shooting skills. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Servant

Voice: Speaks in third person

Attributes [hide]

Decarabia Grief, Female Tiefling Cleric 2
Medium (5'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 9 (-1)18 (+4)
Skills Acrobatics +4, History +5
Senses Passive Perception 9
Languages Common, Giant, Aquan, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Everburning torch.


Social Check DCs

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