Broce Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair, when down, is lengthy. His eyes are brown and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Broce and his spouse have recently divorced.
Motivation: Expand his business; and balancing his hectic life and new bookbinder responsibilities is difficult
Flaws: Antagonistic, Ugly. Bonds: Rich, Nature, Job. Occupation: Bookbinder
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Riardon Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is thinning but still full. He has hazel eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his brother recently and the two have been together since.
Motivation: To protect his home; and doesn't want to be a shoemaker and was forced into it by his family
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor, Family, Guardian. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 380 gp.
Helen Spalding, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is lengthy. Her eyes are likewise hazel.
Personality: A skeptical and narcissistic woman, Helen's first love is herself. Her second love is also herself. She never wears the same outfit twice, unless she absolutely has to.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was very strict, and drilled into her lessons on being the perfect lady. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's in love; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 9 (-1) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. Blue quartz (14 gp). 1 Banded mail.
Mormog Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and obtaining odd cultural elven artifacts is his passion
Ideals: Philantrophist. Bonds: Poor, Job, Religious, Adventurer. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Lilith Peace, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears professional attire. Her hair is silver and very short. This gold eyed westerner is not easily forgotten.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. Since then, she has sought to make the best of life.
Motivation: She is greedy; and she doesn't get along with people that don't share her tastes
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. Black pearl (200 gp). Pink pearl (40 gp). Black pearl (200 gp). Azurite (13 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is wearing a long, violet, dusty cloak, and sports empty pouches on her belt. She has styled her auburn hair well, parting it to the left. Her face is scarred and worn.
Personality: She is witty, but her monotone delivery comes off as unnerving She would rather hide behind her crafts than deal with other people.
History: The child of a Server, who enjoyed hunting, Sarah was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sarah took refuge in the large cave and found the beat up hammer and armor she uses now. Now she works as a music tutor during her time off.
Motivation: To share knowledge with the world.
Ideals: Joker, Artistic, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 700 gp. Chalcedony (70 gp). Moss agate (14 gp). Eye agate (14 gp). Tiger eye turquoise (14 gp). Azurite (14 gp). Hematite (14 gp). Amethyst (130 gp). Eye agate (14 gp).
Oriel Sheldon, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Tailor, and carries monstrous two handed axes. Her silver hair is still thick. Her amber eyes are slightly larger than normal.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Oriel was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Fighting, Joker, Justice. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
