Hlin Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane, and she perpetually has her warhammer ready. Her golden hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Hlin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was raised in a island tribe. Hlin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hlin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Poor, Criminal record, Nature. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 71 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
Possessions: 100 pp. Obsidian (12 gp). Zircon (80 gp). Citrine (80 gp). Iolite (80 gp). Lapis lazuli (12 gp). Fiery yellow corundum (1300 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). 1 Minor magic item.
Yurgunn Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and lanky with angular features, she is an attractive figure. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her blonde hair is knotted and matted. Her fierce blue eyes like to dwell on things.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she desires power and/or immortality
Flaws: Racist, Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp. 1 Darkwood Shield.
Dustin Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes peer out from beneath his Stetson yellow hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Shy, Antagonistic. Bonds: Rich, Mentor. Occupation: Knight
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 18 (+4) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Infernal, Terran, Aquan, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp. 1 Masterwork Heavy wooden shield.
Orsik Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a brothel owner, Orsik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.
Motivation: To be a Cartwright again.
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 64 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4
Possessions: 1000 gp. Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Anderton, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His golden hair is braided into rings. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: Wants a kiss; and he'd like to take his coworkers down a peg
Ideals: Joker. Bonds: Rich, Job, Has a crush. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 87 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
Possessions: 1400 gp. Embroidered and bejeweled glove (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A delicate brass dragon egg (60 gp). A necklace of small pink pearls (3000 gp). 1 Minor magic item.
Halander Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He has shaved his head bald. He has several tiny opal earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He has worked as a Locksmith like his mother before him.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Disease. Bonds: Rich, Job, Religious. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Skirt Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'2", this man is generally well dressed albeit a few years behind the times. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Navigator for hire.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 87 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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