Ermina Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a violet coat over a brown low-cut shirt, and a broad hat upon her head. Her brown hair is greasy and uncared for. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Ermina is depressed about a lot of things. She tends to be a nihilist. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised in a white middle class family as the only child. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She is greedy.
Flaws: Ugly, Insomniac, Depressed, Mundane. Bonds: Rich. Occupation: Cook
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp.
Tippletoe Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her auburn hair, when down, is lengthy. Her eyes are a pleasant green.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She never wears the same outfit twice, unless she absolutely has to.
History: She was raised in a desert tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tippletoe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tippletoe. She's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: She feels the way she acts is they only way to get by in the world; and sabotage a competitor
Ideals: Artistic, Impeccable. Bonds: Job, Nature, Criminal record. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 15
Hit Points 32 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Undercommon, Infernal, Druidic
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Melee.
Ermina Cromwell, Female Human [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a tan coat with blue slacks, and she perpetually has her club ready. Her hair is white and curly. Her blue eyes peer out from beneath her broad brown hat.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a goblins raid, leaving Ermina alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Optimist. Bonds: Slave, Religious, Enemies. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp.
Trail Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries a battered flail and tarnished scythe as well. He sports a flattop fur cut. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Gnomish culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Fighting, Persistence. Flaws: Racist, Ugly. Bonds: Criminal record. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Lapis lazuli (14 gp). Tiger eye turquoise (14 gp). Alexandrite (600 gp).
Dreali Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has wavy brown hair. His brown eyes peer out from beneath his deerstalker yellow hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Dreali grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Locksmith.
Motivation: He has passion for adventuring and risk.
Ideals: Joker. Bonds: Attractive, Adventurer, Job. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Eye agate (16 gp). 1 Minor magic item.
Drifting Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'2", this woman is dressed in an above average manner. She wears her gray fur up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is calm most of the time but flees social interaction. Flattery will make her almost putty in your hands.
History: She was raised in a white middle class family as the only child. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To find somewhere to settle down; and she uses money and sex appeal to get what she needs
Flaws: Shy, Selfish, Mundane. Bonds: Attractive, Rich. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 44 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 9 (-1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 18000 sp. White opal (1600 gp). Emerald (1600 gp). Chrysoprase (80 gp). Rich purple corundum (1600 gp). Malachite (9 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an entirely brown suit with grey socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized amber on his right hand. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Olunt was raised in a hard working conservative environment. Cursed with unlife at a very young age, Olunt has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent mother.
Flaws: Antagonistic, Disease. Bonds: Rich, Family, Job. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
