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NPC Generator

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Advanced [show]


Dee Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has a slight overbite and is overall scrawny. She wears a feathered hat to cover her moderate length brown hair. Her gray eyes peer out from beneath her feathered white hat.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Dee studied abroad. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Someone believes her a fraud; and many giants want her driven away

Ideals: Gifted. Flaws: Insomniac. Bonds: In love, Enemies. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Dee Reedfellow, Female Halfling Cleric 15
Small (3'1") Halfling, Lawful Neutral (CR 15)
Armor Class 15
Hit Points 77 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 6000 gp. Fiery yellow corundum (1500 gp). Rhodochrosite (12 gp). Black star sapphire (1500 gp). Black star sapphire (1500 gp). Rose (20 gp). Alexandrite (700 gp). Citrine (20 gp). Golden pearl (140 gp). Tiger eye turquoise (12 gp). Carnelian (20 gp). Jet (140 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wobbles Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is heavily combed to the right. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Wobbles hails from a village terrorized by dire rats. Wobbles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Ugly, Mundane. Bonds: Poor, Job, Enemies, Nature. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Wobbles Fabblestabble, Male Gnome Ranger 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 8000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Salanop Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears just a blue suit. She has a penchant for wearing a ring with an oversized jet on her right hand. She has no hair. Her eyes are likewise hazel.

Personality: Salanop hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom.

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Salanop Miggledy, Female Gnome Adept 5
Small (3'1") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp. Malachite (13 gp). Rose (40 gp). Coral (40 gp). Violet garnet (1000 gp).


Social Check DCs


Werydd Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman has the majority of her body covered in plate and is in decent physical shape. Her blonde hair is cut jaggedly and amateurishly. Her violet eyes are slightly larger than normal.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Werydd was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Her father was a mechanic, and taught her how to fix just about anything. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Werydd Bloodkith, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting brown shirt and pants. His gray fur is drawn into a tight pony tail with a cross scrunchie. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: Born to a Priest, his father struggled to pay the bills. In his youth he was a Priest, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has dedicated himself to building a better world.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Philantrophist, Fighting. Flaws: PTSD. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Three In the Wind, Male Tabaxi Druid 8
Medium (6'8") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 19 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 6 (-2)15 (+2) 11 (+0)9 (-1)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light pastel in addition to tight pants. His long orange fur is drawn into a two foot long braid. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Adventurer. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Flask Of Stars, Male Tabaxi Fighter 6
Medium (5'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6

Possessions: 600 gp.


Social Check DCs


Cockaby Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His black hair is unkempt and raggedy. His eyes are amber and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Cockaby took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Cockaby Scheppen, Male Gnome Warrior 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 20 (+5)11 (+0) 14 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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